Page 14 of 34 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 341

Dev. Posts

Hybrid View

  1. #1
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Agreed, this was a nice touch to have on the environment. Please bring it back and enhance it to encompass more monsters.
    (2)

  2. #2
    Player

    Join Date
    Aug 2011
    Location
    Gridania ♪ (Twin Adder) ♪
    Posts
    3
    I can dig what you're saying! My only thing is the following of certain types... they get in my camera shot and annoy the crap out of me... so yeah drawing ones weapon should eradicate curiosity haha!
    (1)
    In my Mog House
    surfin Moogle Chrome
    sippin Mog Liquor

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I just wonder what the developers motivation was for changing some of the other mobs that were not curious but would alert you before attacking. What reason could they have had to remove those behaviours? Did the developers think that being able to skirt around efts in a dungeon was so bad they had to universaly change their behaviour?
    (3)

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I like the idea of active mode "scaring off" curious monsters and think it would be really interesting for it to work both ways. have a couple curious aggressive monsters that only check you out and follow you but don't attack... unless you draw your weapon. Would definitely spice things up.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Mobs that follow you and run away when in active mode

    Mobs that warn and eventually attack

    Mobs that watch you when you are near

    Mobs that do not aggro while in passive, but aggro if you are in active

    Mobs that use defensive abilities but do not aggro

    Mobs that "smart" link (example, you fight a nanny; only one billy goat will link thus raising difficulty, but NOT creating endless chains of links.

    Mobs that weakness

    Mobs that aggro yellow/red health

    Mobs that aggro only at night

    Mobs that aggro only at day

    ...on a full moon...

    ...in certain weather...

    Mobs that run away when you use a weapon skill

    Mobs that aggro DoW, but not DoM or DoM but not DoW (Or DoM at night, DoW at day, whatever)

    That's just off the top of my head. Some of them from 11, some from pre-AI nerf, some new but found in other games, some already in the game. So many ways to spice things up. And that's not even getting into combat AI...

    ...Mobs that actively try to bind you and run away to /ra... but that's another thread.
    (7)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  6. #6
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by origamikitsune View Post
    Mobs that follow you and run away when in active mode

    Mobs that warn and eventually attack

    Mobs that watch you when you are near

    Mobs that do not aggro while in passive, but aggro if you are in active

    Mobs that use defensive abilities but do not aggro

    Mobs that "smart" link (example, you fight a nanny; only one billy goat will link thus raising difficulty, but NOT creating endless chains of links.

    Mobs that weakness

    Mobs that aggro yellow/red health

    Mobs that aggro only at night

    Mobs that aggro only at day

    ...on a full moon...

    ...in certain weather...

    Mobs that run away when you use a weapon skill

    Mobs that aggro DoW, but not DoM or DoM but not DoW (Or DoM at night, DoW at day, whatever)

    That's just off the top of my head. Some of them from 11, some from pre-AI nerf, some new but found in other games, some already in the game. So many ways to spice things up. And that's not even getting into combat AI...

    ...Mobs that actively try to bind you and run away to /ra... but that's another thread.
    Awesome ideas! Spice it up, Devs!
    (5)

  7. #7
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    signed this, i didn't like curious AI so much because of how far they followed you and how closely, but the rest of it i loved, gave a sense that these mobs were somewhat alive.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    24
    I miss the goat and cobyln that stalks me while i'm gathering... lol
    (3)

  9. #9
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    How has this thread not been given dev attention yet?

    Almost unanimous approval, just over 250 likes...

    No crown yet.

    Weird.
    (3)

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Preypacer View Post
    How has this thread not been given dev attention yet?

    Almost unanimous approval, just over 250 likes...

    No crown yet.

    Weird.
    I would imagine it may be because the community team is waiting for a response from the developers to the issue, it's not like Yoshida is trolling the english boards all the time, Bayohone and Rikuriki send the dev team these questions and respond once they hear from us...usually.

    Sometimes they are ultra awesome and say "Sent this to devs awaiting reply"

    But it's obvious this thread just needs more likes.
    (3)

Page 14 of 34 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast