Agreed, this was a nice touch to have on the environment. Please bring it back and enhance it to encompass more monsters.

Agreed, this was a nice touch to have on the environment. Please bring it back and enhance it to encompass more monsters.

I can dig what you're saying! My only thing is the following of certain types... they get in my camera shot and annoy the crap out of me... so yeah drawing ones weapon should eradicate curiosity haha!
In my Mog House
surfin Moogle Chrome
sippin Mog Liquor
I just wonder what the developers motivation was for changing some of the other mobs that were not curious but would alert you before attacking. What reason could they have had to remove those behaviours? Did the developers think that being able to skirt around efts in a dungeon was so bad they had to universaly change their behaviour?

I like the idea of active mode "scaring off" curious monsters and think it would be really interesting for it to work both ways. have a couple curious aggressive monsters that only check you out and follow you but don't attack... unless you draw your weapon. Would definitely spice things up.
Mobs that follow you and run away when in active mode
Mobs that warn and eventually attack
Mobs that watch you when you are near
Mobs that do not aggro while in passive, but aggro if you are in active
Mobs that use defensive abilities but do not aggro
Mobs that "smart" link (example, you fight a nanny; only one billy goat will link thus raising difficulty, but NOT creating endless chains of links.
Mobs that weakness
Mobs that aggro yellow/red health
Mobs that aggro only at night
Mobs that aggro only at day
...on a full moon...
...in certain weather...
Mobs that run away when you use a weapon skill
Mobs that aggro DoW, but not DoM or DoM but not DoW (Or DoM at night, DoW at day, whatever)
That's just off the top of my head. Some of them from 11, some from pre-AI nerf, some new but found in other games, some already in the game. So many ways to spice things up. And that's not even getting into combat AI...
...Mobs that actively try to bind you and run away to /ra... but that's another thread.
Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/




Awesome ideas! Spice it up, Devs!Mobs that follow you and run away when in active mode
Mobs that warn and eventually attack
Mobs that watch you when you are near
Mobs that do not aggro while in passive, but aggro if you are in active
Mobs that use defensive abilities but do not aggro
Mobs that "smart" link (example, you fight a nanny; only one billy goat will link thus raising difficulty, but NOT creating endless chains of links.
Mobs that weakness
Mobs that aggro yellow/red health
Mobs that aggro only at night
Mobs that aggro only at day
...on a full moon...
...in certain weather...
Mobs that run away when you use a weapon skill
Mobs that aggro DoW, but not DoM or DoM but not DoW (Or DoM at night, DoW at day, whatever)
That's just off the top of my head. Some of them from 11, some from pre-AI nerf, some new but found in other games, some already in the game. So many ways to spice things up. And that's not even getting into combat AI...
...Mobs that actively try to bind you and run away to /ra... but that's another thread.


signed this, i didn't like curious AI so much because of how far they followed you and how closely, but the rest of it i loved, gave a sense that these mobs were somewhat alive.

I miss the goat and cobyln that stalks me while i'm gathering... lol


How has this thread not been given dev attention yet?
Almost unanimous approval, just over 250 likes...
No crown yet.
Weird.
I would imagine it may be because the community team is waiting for a response from the developers to the issue, it's not like Yoshida is trolling the english boards all the time, Bayohone and Rikuriki send the dev team these questions and respond once they hear from us...usually.
Sometimes they are ultra awesome and say "Sent this to devs awaiting reply"
But it's obvious this thread just needs more likes.
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