

GL2 not 3.Oh, it didn't even occur to me that you could perform mudras outside of battle, durr.
Okay, so Huton always on, then. That brings up another question on whether Skill Speed becomes viable, since 15% is equivalent to GL3, correct?
Aside from that, saving Kassatsu for Trick Attack seems great if their CDs line up, but is it optimal if they aren't?
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
Snap Punch says a stack gets 5%, and Huton says 15%

Thought GL3 was 15% att speed increase and 27% damage increase.
I believe Kassutsu will have a longer recast than TA. TA is looking about a minute CD, Kassutsu seems about 2 - 3 minutes (very rough estimate). So you could by all means get kassutsu every other TA. If they are both on multiples of minutes they should line up almost perfectly that way.
I made a big mistake on my initial burst damage theory which needs updating, Shadow Fang has a potency of 440, not 240. completely messed up there.
It also appears to gain at trait at Level 44 which increases it DoT to 45 per tick.
This means Shadow Fang will do 470 potency at level 50, and 517 when buffed with Trick Attack.
So with this in mind the best burst rotation after Suiton --> Trick Attack should be;
Mutilate [396] ->Kraiton [396!] ->Spin [165] ->Fang [517] -> Spinning Edge [165] = 1474 1639
This is if you can get Kassatsu + Raiton performed quick enough to get 5 hits in With Spinning edge being the last, or assassinate if the enemy is below 20%.
Although if that isn't the case then the next best option is
Mutilate [396] ->Spinning [165] ->Fang [517] ->Spinning [165] ->Gust [220] Final Total 1460
This is also a lot safer as you have nothing to mess up, If you want to see big flashy numbers you can also swap Mutilate at the start for Aeoilian edge at the end, losing 44 potency overall, but hitting with a big number.

@Jakz if you're saving Kassatsu for Raiton after trick attack, are you not starting your opener with Huton? Or if you are, what skills are you using while Ninjutsu is on cooldown between Huton and Suiton?
Okay so from information gathered the timer are as follows
Ninjutsu - 20sec CD Kassatsu - 3 minute CD SATA - 1 minute CD Mutilate DoT -30sec
Huton Buff - 70s Dancing Edge Buff - 20s Shadow Fang DoT - 18sec
We also know our combos are
Combo 1 Spinning Edge --> Gust Slash --> Dancing Edge 6 sec
Combo 2 Spinning Edge --> Shadow Fang 4 sec
Combo 3 Spinning Edge --> Gust Slash --> Aeoilian Edge 6 sec
So opening would be
Huton? --> Hide -->[fight start] TA --> Mutilate -2 sec-> Combo 1 -8 sec-> Jugulate / Mug --> Combo 2 -12 sec-> Jug / Mug --> Combo 3 -18 sec-
By this point you should have Ninjutsu back.
Raiton --> Combo 1 - 2 --> Mutilate --> Com 3 -> early refresh to huton --> Combo 1 - 2 - 3 --> Suiton - TA - Kassatsu - Raiton - combo 2 - 3 -->Mutilate --> combo 1 --> Raiton
It's starting to get complicated, but you really have to think of it like dragoon, prioritizing from most to least important. while weaving any Off GCD skills into the rotation.
Also this is just my best guess, i'm most probably miles off the mark, so far off the mark may be a dot to me.
@Shoalin Fixed
Last edited by JakzChurchill; 10-26-2014 at 06:19 AM.

Looks good, except you can't do Suiton-->TA-->Raiton without Kassetsu, as Ninjutsu will still be on cooldown.
So opening would be
Huton? --> Hide -->[fight start] TA --> Mutilate -2 sec-> Combo 1 -8 sec-> Jugulate / Mug --> Combo 2 -12 sec-> Jug / Mug --> Combo 3 -18 sec-
By this point you should have Ninjutsu back.
Raiton --> Combo 1 - 2 --> Mutilate --> Com 3 -> early refresh to huton --> Combo 1 - 2 - 3 --> Suiton - TA - Raiton - combo 2 - 3 -->Mutilate --> combo 1 --> Raiton

I think your right on the priority system like drg but there is more to nin than drg has imo ( drg main till Tuesday).
It looks complicated because you keep writing out long chains. I think if you break down into priority it simplifies it more after the initial opening. Nin seems to have two priority systems to manage at once. Melee abilities with dots and ninjitsu abilities.
It's also explained in a chart that was posted, I'll have to find link.
After initial opening: ( this is how remembering this helps me)
Check Debuff/buff timers. Since nin has 2 dots at the end of combo chains I'll be looking at the timers at guidelines. Then there is the ogcd dot which can be applied at any time.
Mutilate about to fall off? Then reapply mutilate
shadow fang going to fall soon? Do combo to reapply.
Dancing edge going to fall (and no war in party)? reapply combo for debuff.
Nothing in immediate danger of falling? Do High potency combo.
Ninjutsu: again looking at timers.
Huton going to fall in 30 seconds or less? Reapply Huton
Huton with 30 + seconds with TA/Kusatsu up? Suiton > TA then Kraiton.
Etc etc.. you get the idea.
Easier said than done, but that's what I'll be trying to manage if I can.
Also in this this video, mudra recast seem faster than 1 second... maybe I'm trippin.
http://m.youtube.com/watch?v=ppn5aGLfxSk
Last edited by Leonus; 10-26-2014 at 06:31 AM.
Yes but its then based on your finger speed with accuracy and ninjutsu be used to finish it off. Think 0.7 seconds per mudra, Raiton is 3 buttons so thats 2.1 seconds (just using a random number) now you could go really fast and hope the latency keeps up, but it may be a case of holding of that split second just to be sure you don't miss a mudra.
Also in this this video, mudra recast seem faster than 1 second... maybe I'm trippin.
http://m.youtube.com/watch?v=ppn5aGLfxSk
but until we get our hands on mudras within the week we won't know at all how quickly you can mash the buttons for them to respond appropiately.
EDIT: @Kikoshi Didn't spot that that, if that hasn't been changed then that'll be awesome.
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