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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    They are supposed to be easing up on the coil lockout somehow in 2.45 I believe. Something about you can repeat previous turns but having people that have previously cleared for the week reduces the chance of items dropping, and I'm assuming a full party of people that have won for the week means nothing drops.

    As far as gearing up with stones it's just up to you to prioritize. I try to beeline for the stuff that will very likely be BiS and spread it around the 3 jobs I try to play the most.
    (1)

  2. #2
    Player
    kog985's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Raih'a Dakwil
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Please just remove it fast. RNG is already bad (I hate when people say it is fine the way it is because they are luckier other people, just put them in those unlucky people situation and we can see them crying out loud), lockout is more than bad.
    (0)

  3. #3
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    The obvious reason is to drag out the grind and keep players busy. It sucks from a players perspective but I've seen how fast other MMO populations died down without grinds and time-sinks in their endgame.
    (1)

  4. #4
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    It's a stick and carrot, albeit a horribly hidden one, to keep players subscribed and grinding. That's all. The game is lacking in content so they make up for it with lock-outs to prevent you from finishing everything in one week.
    (0)

  5. #5
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nofacekiller View Post
    Can somebody please come up with a logical argument against separating Tomestone caps and Raid lockouts (by job)?
    It keeps you coming back. Not for yourself but for everyone else. Instead of having most people get every piece they need within 6-8 weeks for all classes, they stretch it out incase people like the ones below, who claim they've been hit by the darkside of RNG, will have people continuously running with them.

    Otherwise, the instant we lift limits and lock outs. You better hope your on the good side of RNG cause in 6-8 weeks, you won't have anyone to run anything with.
    (0)

  6. #6
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    This is how they keep you til 3.0 when they will inevitably ease up on all lockouts, perhaps 72 hour lockouts instead of one week,
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Tomestone cap and Raid lockout are not linked together.
    (0)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nofacekiller View Post
    Can somebody please come up with a logical argument against separating Tomestone caps and Raid lockouts (by job)?

    By this I mean allow people to do coil/obtain CT loot once per week PER JOB instead just once PERIOD. As well as having each job have its own tomestone count (not to be shared between jobs) so that we can potentially gear out as many classes as we want if we have the time.

    It would be nice to be able to experience all the new content coming out on multiple jobs while still being able to commit to a static raid group that requires me to be on a single job.
    You could funnel all the tome stones to purchase things for only one role if they keep it as is. i.e Accessories can be worn by any class. Plus, the recent sets are shared by multiple classes making it even easier.

    Rowena weapon tokens are universal, so you could stockpile those, too.

    They would have to redo the entire purchasing system to only buy the class you are on to implement a class specific tome allocation.
    (0)

  9. #9
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I think lockout seperated by Role would be appropriate

    Tome-cap keep as-is IF above is done.
    (0)

  10. #10
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    It should've been the same system ST runs with. Got an item for the week from that turn? Nothing else for the week from there. That way, can run it as many times as you want until you get your item.
    (0)

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