I had to chuckle a bit, don't think they were expecting that. Though I agree with one of the audience members who yelled out "coil is suppose to be hard".
I had to chuckle a bit, don't think they were expecting that. Though I agree with one of the audience members who yelled out "coil is suppose to be hard".
The worst part about it is, its not even hard. Learning the fights is hard but once you learn them, its cake mode.
It kind of shows who the vocal minority are to me when the forums are littered with people whining about difficulty but when a fan gathering is held the true feelings are much more obvious.
The hardest part about coil is finding a group to run it with regularly. Coil itself is a total joke. Savage is more like the true glimpse of what a challenging raid would be.
Is that why every week I see bad pugs after bad pugs on it? I'm not taking any side on this discussion but lets not say is cakewalk because is not. Is not one or two that had problems with it, is the vast majority I've pugged with. It cannot be just my extremely bad luck.
Sure you get the occasional one shots but in general the fights are hard and I like it that they are like that. Now echo and gear may make them easier in the future but I don't see how they would help on t7 to be honest when people will just keep stoning each other. 20fi more hp doesn't really make any difference to those mechanisms.
Mechanically the fights are very simple, just because pugs are bad does not mean the content is hard.Is that why every week I see bad pugs after bad pugs on it? I'm not taking any side on this discussion but lets not say is cakewalk because is not. Is not one or two that had problems with it, is the vast majority I've pugged with. It cannot be just my extremely bad luck.
Sure you get the occasional one shots but in general the fights are hard and I like it that they are like that. Now echo and gear may make them easier in the future but I don't see how they would help on t7 to be honest when people will just keep stoning each other. 20fi more hp doesn't really make any difference to those mechanisms.
There is never more than one or two mechanics taking place at once, and even then they're generally things like "move now" or "turn away from party members" or "run to this tower".
When broken down the mechanics in the fights are very simple, the fact people manage to screw these up is a failure on the players part, not the developers for making it too "hard"
There is the one side. Special snow flakes that are like "I don't want others to have the gear that I have"
There is the other side. A lot of players that are like "Would mechanic x or y be a bit less punishing, we would have cleared it."
Abd of COURSE T1-9 is easy for YOU if you have Nexus/High allagan weapon and maximum current available iLvL thanks to soldery and high allagan. There still are people, who would have thought, that are not overgeared for every thing in the game.
That what happen when you want to make sure all the noobs/casual players can get it done. Also for the new players who may join or return in 2.4 and wants to catch up and play with friends. I think this is how Yoshi-p want to set this game i bet when 3.0 is release the first set of endgame would be hard then 3+month later add new set of it and everything in 3.0 would be easy.
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Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.
They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
When you break down the mechanics though, they are that simple.Seriously do not over-exaggerate so much. Very simple, cakewalk, total joke, just 3 out of 6 comments I saw here. You cannot have a serious discussion when you people do this.
They have the right amount of difficulty for pugs. May be slightly easier for dedicated statics but that's why savage exists. Just don't say cakewalk, that's just ridiculous.
Let's take a look at Turn 7.
Cursed Voice? Just turn and point it away from your group, nothing difficult about that whatsoever. Yet I've been in groups where people can't for the life of them do something as simple as turn around.
Shriek? Move behind the Renaud.
Petrifaction? Turn around, so hard.
Renauds are the only difficult part of Turn 7 because of how dynamic they are, and even then that depends on your strategy.
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