Results -9 to 0 of 6

Threaded View

  1. #6
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Teryaani View Post
    You're right that it is a lot nicer than the character level sync. I've got my hotbars set up for max level, and it's a pain going through a rotation and seeing "You haven't learned that yet" pop up. I kinda wish that SE's character sync didn't strip away abilities. Power level and item level? Sure. But It's a pain to deal with lost abilities.
    For BLM, I just built a 'lowbie' skill bar for these cases and many FATEs. But it is frustrating when your rotation is in muscle memory and you get more error messages than deal damage. ><;

    Quote Originally Posted by WHS View Post
    Thanks for the replies. I gather from reading what you guys just said that "item lvl sync" is a lot friendly to me as a player than "character lvl sync"? I mean getting to use all of my lvl 50 skills seems more friendly to me than say low lvl roulette where I get way less to use. I'm seeing ilvl110 in the patch notes being applied to the high lvl roulette and it seems we do that already now so I'm thinking it won't be that bad. Is there something I should be worried about in the future perhaps if the item lvl syncs become more apparent?
    We may see character level-synced level 50 dungeons with the level cap raise in 3.0. Waiting to see on that...

    Item level syncing, you don't really notice... except maybe for feeling you're going way slower than before (but that might just be me... >.>; )
    (0)
    Last edited by Sadana; 10-25-2014 at 02:47 AM.