
No you're not the only one.
I definatly miss the weight from 1.0
But! on the other hand I do not miss the latency/extremely long reaction time for the UI input.
One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
I don't mind animation gliding, but I do agree that a little turning animation would be nice.One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
Its a nice little feature in wow that would be cool if implemented here.
https://www.youtube.com/watch?v=1h3b...ature=youtu.be


The gliding is fine. In a real fight, attacks are very fluid and not on a standstill. Of course FFXIV can't make those "model" attacks look different per situation per enemy, so movement flows very smoothly (good, and as it should be) but actions looks very rigid (e.g. every dragon kick looks the same regardless of position or enemy).
I personally love doing Demolish as a Monk then finishing with Howling Fist to the enemy's face, which conveniently brings me to my next position to attack.
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