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  1. #21
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by MortalWare View Post
    One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
    I don't mind animation gliding, but I do agree that a little turning animation would be nice.
    (0)

  2. #22
    Player
    Arriko's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    232
    Character
    Nyomi Feiyin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Parodine View Post
    Just for reference, they're even further lowering animation locks on Dragoon's jumps because of how much animation lock gets people into trouble. People need to be able to move at will the majority of the time for the mechanics in this game.

    If that means a little gliding, then I'll take it.
    People seem to forget how long those dragoon jumps took. To the point where most of us stopped using them with the majority of content. Took 10 seconds to come down from the sky! A lot can happen in that time frame with some fights! But the jumps now aren't bad. Still, I'll take gliding anyday.
    (0)

  3. #23
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    The gliding is fine. In a real fight, attacks are very fluid and not on a standstill. Of course FFXIV can't make those "model" attacks look different per situation per enemy, so movement flows very smoothly (good, and as it should be) but actions looks very rigid (e.g. every dragon kick looks the same regardless of position or enemy).

    I personally love doing Demolish as a Monk then finishing with Howling Fist to the enemy's face, which conveniently brings me to my next position to attack.
    (0)

  4. #24
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Darkoon View Post
    Correction, latency was horrible.
    Latency isn't what locked characters in place during skills. It had absolutely nothing to do with it. I, personally, would prefer to have animation locks back and a more tactical slower paced combat system, but more people wanted the faster paced combat we have now.
    (0)

  5. #25
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Riepah View Post
    I don't mind animation gliding, but I do agree that a little turning animation would be nice.
    Its a nice little feature in wow that would be cool if implemented here.

    https://www.youtube.com/watch?v=1h3b...ature=youtu.be
    (0)

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