I don't mind animation gliding, but I do agree that a little turning animation would be nice.One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
People seem to forget how long those dragoon jumps took. To the point where most of us stopped using them with the majority of content. Took 10 seconds to come down from the sky! A lot can happen in that time frame with some fights! But the jumps now aren't bad. Still, I'll take gliding anyday.Just for reference, they're even further lowering animation locks on Dragoon's jumps because of how much animation lock gets people into trouble. People need to be able to move at will the majority of the time for the mechanics in this game.
If that means a little gliding, then I'll take it.![]()
The gliding is fine. In a real fight, attacks are very fluid and not on a standstill. Of course FFXIV can't make those "model" attacks look different per situation per enemy, so movement flows very smoothly (good, and as it should be) but actions looks very rigid (e.g. every dragon kick looks the same regardless of position or enemy).
I personally love doing Demolish as a Monk then finishing with Howling Fist to the enemy's face, which conveniently brings me to my next position to attack.
Latency isn't what locked characters in place during skills. It had absolutely nothing to do with it. I, personally, would prefer to have animation locks back and a more tactical slower paced combat system, but more people wanted the faster paced combat we have now.
Its a nice little feature in wow that would be cool if implemented here.
https://www.youtube.com/watch?v=1h3b...ature=youtu.be
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