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  1. #1
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by jkwak View Post
    As the title says, am I the only one excessively bothered by the character gliding around (especially melee characters) while using skills? I know this was brought up in the past n I'm not sure why it bugs the heck out of me. It looks PvP just embarrassing to watch imo.
    No you're not the only one.

    I definatly miss the weight from 1.0
    But! on the other hand I do not miss the latency/extremely long reaction time for the UI input.
    (2)

  2. #2
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
    (2)

  3. #3
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by MortalWare View Post
    One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
    I don't mind animation gliding, but I do agree that a little turning animation would be nice.
    (0)

  4. #4
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Riepah View Post
    I don't mind animation gliding, but I do agree that a little turning animation would be nice.
    Its a nice little feature in wow that would be cool if implemented here.

    https://www.youtube.com/watch?v=1h3b...ature=youtu.be
    (0)

  5. #5
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    The gliding is fine. In a real fight, attacks are very fluid and not on a standstill. Of course FFXIV can't make those "model" attacks look different per situation per enemy, so movement flows very smoothly (good, and as it should be) but actions looks very rigid (e.g. every dragon kick looks the same regardless of position or enemy).

    I personally love doing Demolish as a Monk then finishing with Howling Fist to the enemy's face, which conveniently brings me to my next position to attack.
    (0)

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