I like to make believe the ground is just really wet (or well waxed), and I just kinda risky business my way around
I like to make believe the ground is just really wet (or well waxed), and I just kinda risky business my way around
*rolls in with dragon kick*
*rolls out with dragon kick while making a smooth 180 degree turn*
Bard also suffers a bit of gliding when it comes to windbite. With how the animations are, gliding is going to be inevitable. Trying to slap on seperate movement from waist down/up with the animations we have now are...just going to look weird. It'd require complete animation redos, and I'm sure most of us would rather them make meaningful content for the game.


I was just playing Archeage and reading the title made me confused for a second...
I think you misunderstand what they meant. In 1.0 you had to finish the full animation before you could move again. That means if you were doing a long animation attack and something like Eruption spawned under your feet, you were simply SOL. You had to memorize the timing of attacks and know how long you had between each so you wouldn't get caught with your pants down.
Nope, I am not misunderstanding at all. Animations took longer than necessary to start depending on how much lag you had.I think you misunderstand what they meant. In 1.0 you had to finish the full animation before you could move again. That means if you were doing a long animation attack and something like Eruption spawned under your feet, you were simply SOL. You had to memorize the timing of attacks and know how long you had between each so you wouldn't get caught with your pants down.
Last edited by Darkoon; 10-25-2014 at 10:31 AM.


Just for reference, they're even further lowering animation locks on Dragoon's jumps because of how much animation lock gets people into trouble. People need to be able to move at will the majority of the time for the mechanics in this game.
If that means a little gliding, then I'll take it.

People seem to forget how long those dragoon jumps took. To the point where most of us stopped using them with the majority of content. Took 10 seconds to come down from the sky! A lot can happen in that time frame with some fights! But the jumps now aren't bad. Still, I'll take gliding anyday.Just for reference, they're even further lowering animation locks on Dragoon's jumps because of how much animation lock gets people into trouble. People need to be able to move at will the majority of the time for the mechanics in this game.
If that means a little gliding, then I'll take it.![]()


I love gliding. I don't know how it looks on other people's screens, but I love dealing the last attack (or close to it) on a mob as warrior and then sliding on through with the motion and being ten steps toward the next pull before my GCD is complete.
I am 100% sincere. With good timing, it looks awesome~
In XI certain animations (mostly for buffs) would simply cancel if you started moving during them. Only WS animations would lock you in any way usually. Animation cancelling makes things look real choppy in high speed fights like XIV though so it's whichever you feel is the lesser of two evils. Complete the animation while moving or have motion cut animations off completely if you move at all.
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