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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    *rolls in with dragon kick*
    *rolls out with dragon kick while making a smooth 180 degree turn*

    Bard also suffers a bit of gliding when it comes to windbite. With how the animations are, gliding is going to be inevitable. Trying to slap on seperate movement from waist down/up with the animations we have now are...just going to look weird. It'd require complete animation redos, and I'm sure most of us would rather them make meaningful content for the game.
    (2)

  2. #12
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I was just playing Archeage and reading the title made me confused for a second...

  3. #13
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Darkoon View Post
    Correction, latency was horrible.
    I think you misunderstand what they meant. In 1.0 you had to finish the full animation before you could move again. That means if you were doing a long animation attack and something like Eruption spawned under your feet, you were simply SOL. You had to memorize the timing of attacks and know how long you had between each so you wouldn't get caught with your pants down.
    (0)

  4. #14
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Just for reference, they're even further lowering animation locks on Dragoon's jumps because of how much animation lock gets people into trouble. People need to be able to move at will the majority of the time for the mechanics in this game.

    If that means a little gliding, then I'll take it.
    (1)

  5. #15
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    I love gliding. I don't know how it looks on other people's screens, but I love dealing the last attack (or close to it) on a mob as warrior and then sliding on through with the motion and being ten steps toward the next pull before my GCD is complete.

    I am 100% sincere. With good timing, it looks awesome~
    (3)

  6. #16
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jkwak View Post
    am I the only one excessively bothered by the character gliding around
    yep /10char
    (2)

  7. #17
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zaft View Post
    I think you misunderstand what they meant. In 1.0 you had to finish the full animation before you could move again. That means if you were doing a long animation attack and something like Eruption spawned under your feet, you were simply SOL. You had to memorize the timing of attacks and know how long you had between each so you wouldn't get caught with your pants down.
    Nope, I am not misunderstanding at all. Animations took longer than necessary to start depending on how much lag you had.
    (0)
    Last edited by Darkoon; 10-25-2014 at 10:31 AM.

  8. #18
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    In XI certain animations (mostly for buffs) would simply cancel if you started moving during them. Only WS animations would lock you in any way usually. Animation cancelling makes things look real choppy in high speed fights like XIV though so it's whichever you feel is the lesser of two evils. Complete the animation while moving or have motion cut animations off completely if you move at all.
    (1)

  9. #19
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by jkwak View Post
    As the title says, am I the only one excessively bothered by the character gliding around (especially melee characters) while using skills? I know this was brought up in the past n I'm not sure why it bugs the heck out of me. It looks PvP just embarrassing to watch imo.
    No you're not the only one.

    I definatly miss the weight from 1.0
    But! on the other hand I do not miss the latency/extremely long reaction time for the UI input.
    (2)

  10. #20
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    One specific thing which bugged me that I remember mentioning during beta was how your character spins on the spot when using right click to turn with a mouse. There is no little shuffle of the feet or anything, you simply spin on the spot like a stiff piece of furniture.. or something.
    (2)

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