I saw no problem with MED2 and Regen stacking.. All this does is make SMN groups OP since there DoTs can stack.. TBH whm MED2 stacking was the only counter to mutlple SMNs DoTs....
Might help to mention the difference in amount of healers on flags in NA/EU matches vs JP ones lol. In NA matches..always seems to be a bit of a shortage...in JP ones..you so much as fart in opponent's general direction, they get healed. 3+ Healers is very very very common and hard to remove. Hence..the buhbie stackie-stackie regen. A double-edged sword for NA healers since less survival power now (though I personally couldn't be any happier about it..less healing either team or foe = more kills..and more death but w/e)
I don't mind the regen/med II nerf. Stacking HoT was just so strong. So now you get less mileage out of stacking whms. The melee dps getting more self heals is pretty nice too.
I don't really have much problem with the swiftcast nerf either. Honestly, blm is a big threat even with the potency nerf on one attack.
Not a fan of the testudo change though. I liked it better as a single target thing; it gave the pld skills more of a "protect one target really well" kind of feel, as a opposed to war's "protect everyone sort of okay"
Anyone else bothered by the fact we're only getting 'Five' new PvP levels?
Four points per ability upgrade.
It's all time for the frontline never for wolf's den :/ Debuff aetherflow is worse than the nerf of whm....
I kinda liked countering healer stacks and how the LB mechanic came into play. Any more of this and PVP may become quite dull and more repetitive than it already is.
They are removing the rank restriction from i90 gear? Boo, and I was actually gonna feel semi-special equipping it (you know, that whole "I earned it" feel)
It means RIP marauder in pvp and any other class you think you might get some benefit on. JOBS OR GTFO.Yes, thats correct.
One other thing i dont understand. If you look on this:
Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?
Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
Yoshi said he was going to try to get people interested in PvP, used to the abilities and what not for a while, in 3.0 when they revamp the rules and such he said more focus would be put on wolves den for those who want more competition (I hope this means rankings)
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