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Thread: 2.4 patch notes

  1. #41
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Tayolynn View Post
    As a healer, we already are the punching bags. I'll be looking forward to the next patch where they change the "White Mage" job to "Sacrificial Lamb". At this rate, white mages won't be able to do squat.
    This made me LOL at work...
    (4)

  2. #42
    Player KingAhmoseTheFirst's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    181
    Character
    King Ahmose
    World
    Adamantoise
    Main Class
    Archer Lv 50
    I saw no problem with MED2 and Regen stacking.. All this does is make SMN groups OP since there DoTs can stack.. TBH whm MED2 stacking was the only counter to mutlple SMNs DoTs....
    (1)

  3. #43
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Might help to mention the difference in amount of healers on flags in NA/EU matches vs JP ones lol. In NA matches..always seems to be a bit of a shortage...in JP ones..you so much as fart in opponent's general direction, they get healed. 3+ Healers is very very very common and hard to remove. Hence..the buhbie stackie-stackie regen. A double-edged sword for NA healers since less survival power now (though I personally couldn't be any happier about it..less healing either team or foe = more kills ..and more death but w/e)
    (0)

  4. #44
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I don't mind the regen/med II nerf. Stacking HoT was just so strong. So now you get less mileage out of stacking whms. The melee dps getting more self heals is pretty nice too.

    I don't really have much problem with the swiftcast nerf either. Honestly, blm is a big threat even with the potency nerf on one attack.

    Not a fan of the testudo change though. I liked it better as a single target thing; it gave the pld skills more of a "protect one target really well" kind of feel, as a opposed to war's "protect everyone sort of okay"
    (0)

  5. #45
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Anyone else bothered by the fact we're only getting 'Five' new PvP levels?

    Four points per ability upgrade.
    (2)

  6. #46
    Player
    Rin23's Avatar
    Join Date
    Jan 2014
    Posts
    261
    Character
    Judge Sabathiel
    World
    Lich
    Main Class
    Alchemist Lv 90
    It's all time for the frontline never for wolf's den :/ Debuff aetherflow is worse than the nerf of whm....
    (2)

  7. #47
    Player
    Necaust's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Necaust Xi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I kinda liked countering healer stacks and how the LB mechanic came into play. Any more of this and PVP may become quite dull and more repetitive than it already is.
    (0)

  8. #48
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    They are removing the rank restriction from i90 gear? Boo, and I was actually gonna feel semi-special equipping it (you know, that whole "I earned it" feel)
    (0)

  9. #49
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sanghelios View Post
    Yes, thats correct.

    One other thing i dont understand. If you look on this:


    Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?

    Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
    It means RIP marauder in pvp and any other class you think you might get some benefit on. JOBS OR GTFO.
    (0)

  10. #50
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Rin23 View Post
    It's all time for the frontline never for wolf's den :/ Debuff aetherflow is worse than the nerf of whm....
    Yoshi said he was going to try to get people interested in PvP, used to the abilities and what not for a while, in 3.0 when they revamp the rules and such he said more focus would be put on wolves den for those who want more competition (I hope this means rankings)
    (0)

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