Nice to see DRG getting a buff to our Dives, if only they'd shortened the animation lock ages ago.
I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
As a BLM, I greatly, greatly disagree with the swiftcast and LB changes. All we have is our Sleeps, Freezes, LBs and Swiftcast. Keep nerfing us away. Fucking christ.
Yeah agreed, SCH have already had a vital PVE crossclass skill deactivated (and so only 4 cross class skills vs the usual 5 are available to us in PVP unless we constantly swap out cross class skills between PVP and PVE)... and both SCH & SMN can get Aethyrflow stacks stripped off... so I'll pass on walking into Frontlines with my butt literally gift-wrapped for the opposing teams.
However the fact that we're getting a new stat on the PVP gear (since Morale is a dead stat outside of Wolf's Den) to make it more viable in PVE makes me very happy. Can't wait to see what that stat will be on the PVP gear I own, and what additional options it gives us in optimizing our stats.
Last edited by Buff_Archer; 10-25-2014 at 03:54 AM.
Haha knew they would pull this bs on us healers.Can someone explain the job damage adjustments in that table for me? Looking it over there doesn't seem to be much reason to use classes over actual jobs anymore with all the buffs.
Also bleh on the WHM nerf. ._. Healing is already one of the most frustrating jobs in PvP. The cleric's stance nerf was alright, they're pushing it now.
The moment they took out CS was the moment i knew they would keep going till whm becomes extinct.
Its like nerf-nerf-nerf-nerf-buff-nerf-nerf -nerf etc lol
I'm pretty sure they'll nerf stoneskin and reduce sprint time / increase CD for it.
In other news, Tanaka was placed in charge of the PvP development in FFXIV 4 months ago. Please look forward to the "balance".Haha knew they would pull this bs on us healers.
The moment they took out CS was the moment i knew they would keep going till whm becomes extinct.
Its like nerf-nerf-nerf-nerf-buff-nerf-nerf -nerf etc lol
I'm pretty sure they'll nerf stoneskin and reduce sprint time / increase CD for it.
Yeah this really hurt BLm. Now it's a sleep job. My two favorite FL jobs WHM and BLM just got the nerf bat.![]()
So much this >_> the update looks good on paper but Testudo had so much tactical value versus good teams bursting down your healers. At least it's... easier to use now? Yay.I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
That Swiftcast change is harsh ; ; can't even defend that one.
Now melees get their 30% selfheal(and bard) as ppl wanted.
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