I feel the same way, I wonder if it works on the caster now?I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
Yeah, sure. Of course that makes sense. But its still pointless because there are no jobless guys in frontlines. Maybe one poor guy here and there, but actually 99,9% of the players have jobs.^^
I see a few archers and a lot of glds and mrds. Well at least 1 or 2 per match.
Medica/regen change is fine. Reducing class's damage output in comparison with job is just a terrible change though. There is no reason to do this.
Last edited by tehomegaking; 10-25-2014 at 04:43 AM.
Healers going to be punching bags this patch. I don't play one, but to be honest the perma interrupt upon being attacked is kind of unfair.
There has been some discussion previously about whether or not the Maurader was more effective than the Warrior in PvP due to all the crossclass skills the Maurader had compared to the non-viability of the Warrior's Defiance reliant abilities.
Oh really. Never played tank so i didnt knew.
So will "morale" gear(or pvp gear I guess) actually be effective in Frontlines now?
Hm, only Ilvl 70 Gear if it has +10 Morale. All others are already above 80, so they would sync down anyway. But otherwise they said PVP Gear will get an additional attribute so it might be as strong as same ilvl pve gear now.
As a healer, we already are the punching bags. I'll be looking forward to the next patch where they change the "White Mage" job to "Sacrificial Lamb". At this rate, white mages won't be able to do squat.
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