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Thread: 2.4 patch notes

  1. #11
    Player
    Titor's Avatar
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    Apr 2014
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    Garlemald
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    Character
    Titor Jaraba
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    Balmung
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    Alchemist Lv 100
    If they removed the bow on the butt of the SCH/SMN gear that would be enough to at least get me to buy it. Wearing it from there out might be a stretch, though. Haha.
    (1)

  2. #12
    Player KingAhmoseTheFirst's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    King Ahmose
    World
    Adamantoise
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    Archer Lv 50
    hmmmmm... I noticed the weapons had a glow so I'm guessing it looks like the same steps you did with i100 Weathered gear its able to be upgraded by some type of system...
    (0)

  3. #13
    Player
    Hollowed's Avatar
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    Feb 2014
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    Gridania
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    Character
    Mei Tachibana
    World
    Sargatanas
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    Conjurer Lv 60
    So take away my ability to do dmg then nerf regen as well...? Am i missing something? Is the cure II nerf coming too? Seriously when was whm so op they needed to gimp it every update. And whats with the swiftcast nerf?

    "To better improve PvP balance the ability Divine Seal and spell Cure II will no longer be useable. Please look forward to it."
    (8)
    Last edited by Hollowed; 10-25-2014 at 02:12 AM.

  4. #14
    Player
    Titor's Avatar
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    Titor Jaraba
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    Balmung
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    Alchemist Lv 100
    I think you mean "To better improve PvP balance, tanks, healers, and most dps is banned."

    next patch:

    "PvP is now DRG only"
    (4)

  5. #15
    Player
    Domira's Avatar
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    Feb 2012
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    Ul'dah
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    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I don't understand what this means:

    In order to better balance PvP, bonuses for damage dealt, decreased physical vulnerability, or decreased magic vulnerability have been added to all jobs and classes.

    Can anyone explain it please?
    (0)

  6. #16
    Player
    Sanghelios's Avatar
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    May 2014
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    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hollowed View Post
    So take away my ability to do dmg then nerf regen as well...? Am i missing something? Is the cure II nerf coming too? Seriously when was whm so op they needed to gimp it every update. And whats with the swiftcast nerf?

    "To better improve PvP balance the ability Divine Seal and spell Cure II will no longer be useable. Please look forward to it."
    Yeah that really sucks. And the funny thing is, they did give the Whitemage a 10% Damage-Buff now, BECAUSE WHM DEALS NOT ENOUGH DAMAGE. Why not giving us Cleric Stance back. And no stackable Regen/Medica 2 just sucks even more. Healing in PVP is already stressfull enough, i dont know why they have to fuck the healers even more in every patch they bring out. So we can be happy to have one healer in the whole alliance in patch 2.4, because nobody wants to play it anymore. Thanks.

    Edit: @ Domira: For example, WHM und SCH will deal 10% more damage and recieved 20% less damage from magical attacks.
    (5)

  7. #17
    Player
    Domira's Avatar
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    Ul'dah
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    Corvus Lament
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    Excalibur
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    Dark Knight Lv 60
    Quote Originally Posted by Sanghelios View Post
    Yeah that really sucks. And the funny thing is, they did give the Whitemage a 10% Damage-Buff now, BECAUSE WHM DEALS NOT ENOUGH DAMAGE. Why not giving us Cleric Stance back. And no stackable Regen/Medica 2 just sucks even more. Healing in PVP is already stressfull enough, i dont know why they have to fuck the healers even more in every patch they bring out. So we can be happy to have one healer in the whole alliance in patch 2.4, because nobody wants to play it anymore. Thanks.

    Edit: @ Domira: For example, WHM und SCH will deal 10% more damage and recieved 20% less damage from magical attacks.
    lol thanks, I don't see what kind of effect this will have on pvp. So a monk takes 5% more damage than a tank?
    (0)

  8. #18
    Player
    Sanghelios's Avatar
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    Zeniba Zhiya
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    Phoenix
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    Dancer Lv 100
    Yes, thats correct.

    One other thing i dont understand. If you look on this:


    Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?

    Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
    (0)
    Last edited by Sanghelios; 10-25-2014 at 02:43 AM.

  9. #19
    Player
    Cidel's Avatar
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    Jun 2012
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    Bastok
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    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Parodine View Post
    The cleric's stance nerf was alright, they're pushing it now.
    I find the opposite to be true (edit: unfortunately the CS nerf came 1st, I know). The multiple regen and medica stacking nerf is alright. The cleric's stance removal was uncalled for. It's pretty clear that the devs are attempting to dissuade healer (WHM) stacking. You can still do it, it's just that there's no more 3+ medicas and regens to buff eachother with. Basically, I see this as the devs trying to make parties be a little more "honest."

    I'm actually pleased about the Drone and Node adjustments though, and wonder how they will play out (I already know how the devs intended the 1-minute 1st wave to play out).

    I'm not sure I follow the new PvP swiftcast nerfing BLM's next nuke strength's reasoning though.
    (3)
    Last edited by Cidel; 10-25-2014 at 02:56 AM.

  10. #20
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sanghelios View Post
    Yes, thats correct.

    One other thing i dont understand. If you look on this:


    Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?

    Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
    Jobs are getting damage boosts and increased resistance to make going jobless in PvP less viable. A Warrior now deals 10% more damage and takes 12.5%/10% less physical/magical damage when compared to the Marauder.
    (1)

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