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Thread: 2.4 patch notes

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  1. #1
    Player
    Sanghelios's Avatar
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    May 2014
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    Character
    Zeniba Zhiya
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    Phoenix
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    Dancer Lv 100
    Yes, thats correct.

    One other thing i dont understand. If you look on this:


    Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?

    Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
    (0)
    Last edited by Sanghelios; 10-25-2014 at 02:43 AM.

  2. #2
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sanghelios View Post
    Yes, thats correct.

    One other thing i dont understand. If you look on this:


    Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?

    Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
    Jobs are getting damage boosts and increased resistance to make going jobless in PvP less viable. A Warrior now deals 10% more damage and takes 12.5%/10% less physical/magical damage when compared to the Marauder.
    (1)

  3. #3
    Player
    Sanghelios's Avatar
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    May 2014
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    614
    Character
    Zeniba Zhiya
    World
    Phoenix
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    Dancer Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Jobs are getting damage boosts and increased resistance to make going jobless in PvP less viable. A Warrior now deals 10% more damage and takes 12.5%/10% less physical/magical damage when compared to the Marauder.
    Yeah, sure. Of course that makes sense. But its still pointless because there are no jobless guys in frontlines. Maybe one poor guy here and there, but actually 99,9% of the players have jobs.^^
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sanghelios View Post
    Yeah, sure. Of course that makes sense. But its still pointless because there are no jobless guys in frontlines. Maybe one poor guy here and there, but actually 99,9% of the players have jobs.^^
    There has been some discussion previously about whether or not the Maurader was more effective than the Warrior in PvP due to all the crossclass skills the Maurader had compared to the non-viability of the Warrior's Defiance reliant abilities.
    (0)

  5. #5
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sanghelios View Post
    Yes, thats correct.

    One other thing i dont understand. If you look on this:


    Isnt it...kind of pointless to let all classes deal 10% more damage while almost every class will get 10% less damage?

    Edit: But at least frontline groups will now fill up missing player slots while waiting for the gate to open. Thats nice.
    It means RIP marauder in pvp and any other class you think you might get some benefit on. JOBS OR GTFO.
    (0)

  6. #6
    Player
    Eggnook24's Avatar
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    Sep 2013
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    Ul'Dah - Exodus
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    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Titor View Post
    I think you mean "To better improve PvP balance, tanks, healers, and most dps is banned."

    next patch:

    "PvP is now DRG only"
    Made me lol
    (3)

  7. #7
    Player Skyl1n3's Avatar
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    Aug 2013
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    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Nice to see DRG getting a buff to our Dives, if only they'd shortened the animation lock ages ago.
    (0)

  8. #8
    Player
    Austherus's Avatar
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    Oct 2013
    Location
    Ul'dah
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    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
    (3)

  9. #9
    Player
    Atreus's Avatar
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    May 2011
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    935
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Austherus View Post
    I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
    So much this >_> the update looks good on paper but Testudo had so much tactical value versus good teams bursting down your healers. At least it's... easier to use now? Yay.

    That Swiftcast change is harsh ; ; can't even defend that one.
    (0)

  10. #10
    Player
    Domira's Avatar
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    Feb 2012
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    Ul'dah
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    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Austherus View Post
    I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
    I feel the same way, I wonder if it works on the caster now?
    (0)

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