I'm sure this is never going to be abused

I'm sure this is never going to be abused


I'm curious: How COULD it be abused? I agree that it SOUNDS abusable. I tried hard to think of a way, but with players' lots hidden, I couldn't think of one.
Nefarious player: Mwehehe - I chose "pass" to lull them all into a sense of complacency. I will wait for the moment to strike, and change my Pass to Greed!
Nefarious player: Except... they can't see that I passed. Hrm... So no complacency. Dang. And how will I know when to change from Pass to Greed? I can't see what anyone else is lotting, either. Gotta rethink this...
Nefarious player: Erp... The item dropped while I was concocting my evil plan. And I was still on pass. Welp.
Nefarious player: I will return! Mark my words! Bwahahahaha! *Swooshes cape, and exits the instance.*
Really, the easiest way to deal with it is not have the choice locked in.
Allow us to freely select Need/Greed/Pass until everyone in group has made a selection.
This would allow us to ask the group to pass on something we greeded for an alt job. Or to allow us to change a selection we made to accommodate someone else asking for an alt job greed roll.

Or if you are a moron like me and accidentally hitting greed on the Sands of Time in STReally, the easiest way to deal with it is not have the choice locked in.
Allow us to freely select Need/Greed/Pass until everyone in group has made a selection.
This would allow us to ask the group to pass on something we greeded for an alt job. Or to allow us to change a selection we made to accommodate someone else asking for an alt job greed roll.



^ This.
As long as the loot notification remains on my screen anyhow, then let me change my choice until all players have selected their option. Otherwise, why do I have to keep looking at it?


I'd like seeing this. I've accidentally greeded on something I didn't need from ST before, and for the rest of the week, it was just painful to think about.
Perhaps what they should do is add a system where your decision isn't locked in, so you can need/greed/pass freely, however once you've selected need/greed, whatever roll you got will stick, so you cannot reroll your value at all. And then after everyone has rolled, the initial 300 whatever second wait time on loot rolls will drop to like 10 seconds, and after that 10 seconds it'll be distributed. That way people have time to determine whether or not they really want or need whatever it is they are rolling on.


Really, the easiest way to deal with it is not have the choice locked in.
Allow us to freely select Need/Greed/Pass until everyone in group has made a selection.
This would allow us to ask the group to pass on something we greeded for an alt job. Or to allow us to change a selection we made to accommodate someone else asking for an alt job greed roll.Thanks everyone for the input. I especially love these ideas. Allowing change in loot selection will be nice, too. However, if we can't have this, at least let us have the ability to change our mind to "pass" items.I'd like seeing this. I've accidentally greeded on something I didn't need from ST before, and for the rest of the week, it was just painful to think about.
Perhaps what they should do is add a system where your decision isn't locked in, so you can need/greed/pass freely, however once you've selected need/greed, whatever roll you got will stick, so you cannot reroll your value at all. And then after everyone has rolled, the initial 300 whatever second wait time on loot rolls will drop to like 10 seconds, and after that 10 seconds it'll be distributed. That way people have time to determine whether or not they really want or need whatever it is they are rolling on.
With lockout being the norm, please let pass after looting.
Also I think the default action on items with lockout shout be pass. In that if you don't need\greed it passes on an item. I got hit with this once in CT a while ago.
Know what would be nice? Let us see what people choose to roll, but let them downgrade their priority (if they chose need, they can switch it to greed or pass, does not work the other way around.)
I'd also like for them to not shift the friggin loot window when something finishes rolling off. I've had two incidents where the second item I wanted to roll need on gets shifted toward the left (the first loot has been distributed), and I ended up rolling need on the third item. This gets pretty frustrating with ST and the weekly lock out, and especially when I wanted to pass a tomestone drop in T6/7.
I agree with this, on many occasions I've had my caster glamour gear taken from me because of someone's inability to tank (forcing me to go tank instead of caster) and someone's greed trigger finger (I still don't have my tonbans of divine death :/). I can see how allowing you to switch freely between need, greed, and pass would result in a lot of people switching from need to pass to need again to try and get a higher number, but what I suggest is this:
Make it so that when you click need, greed, or pass you get a 'N', 'G', or 'P' over the loot icon instead. The system won't actually decide what your number is until EVERYONE has decided what they want to roll on it, that way people can switch between need, greed, or pass freely, just make sure you have that one guy who won't click any of em until the loot distribution has been decided.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



