Quote Originally Posted by Bayohne View Post
Putting aside my hilarious comment from yesterday, we did make an inquiry about this! The dev. team liked the idea, and know it's a popular one for many reasons (such as those listed in this thread), and they do want to implement it. However, items currently place a huge load on the server, especially the Market server, so this isn't something that can be implemented immediately. Once server-related issues are resolved, which plans are in motion to do, we can start working on implementing signatures, etc.

Sorry that it's not a technical breakdown of what the exact programming-related issue is, but hopefully we'll continue to get good ideas for future additions, regardless of any current technical hurdles (that are being addressed).
When you say stuff like this.. ignorant people will start witch hunts like this :

Quote Originally Posted by Leelya View Post
Could this be related to having 10 colors of every armor piece in the game? If so, I'd vote to do away with the system except on Rare/Ex items that are gained from Dungeon Raids or HNM's. That would be an immediate measure to help against server clog, and after all most of the armor looks almost exactly the same regardless of the color.
The market's buy/sell list as well as inventory are already being "rendered" for a lack of a better word from the queries that would include something along the lines of itemid to match with the client's description and stats etc along with another number for price and another for quality, and in case of repairs another for condition. The addition of another column for crafterid or rather craftername would be very insignificant as these should be measured in milliseconds at most. The variation of colored items is completely irrelevant since the the number of queries would be depending on the retainers and their maximum sell/buy/repair capacity.