THM/BLM:
  • Class Ability 1: A PvE version of Phantom Dart with a similar icon and effect
  • Class Ability 2: Some sort of Dark Spell
  • Job Ability 1: From FF XII we have Bubble: a spell that doubles the current max HP, however it would have a cool-down of 15 minuets and lasts 10 minuetes
  • Job Ability 2: AoE thunder spell (Burst)
ARC:

  • Class Ability 1: Yet another DoT
  • Class Ability 2: Spikes (icon and effect changes based on egi summoned, SCH and no pet has a default effect)
  • Class Ability 3: Summon III will be a class ability. New Carbuncle and Fairy will be introduced
SMM:
  • Job Ability 1: Summon IV (Leviathan)
  • Job Ability 2: Summon V (Ramuh)
  • Job Ability 3: Summon VI (Shiva) or an attack like the OHKO mechanic in Tamtara HM's Avere fight (in aesthetics)
SCH:
  • Job Ability 1: Psychic II
  • Job Ability 2: Walpargisnaught: Summons all 3 faeries to heal a player to max, their version of Benediction but also swaps out one summon for another (in a fixed cycle of Eos > Selene > unknown 3rd fairy)