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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hayward View Post
    *60: Rampage. Doubles potency of attacks while under Defiance.

    *55: Herb Pastoral. Removes status ailments of those within hearing distance.

    *60: Reraise. Grants Raise without weakness. Self only.

    *60: Manawell. MP cost of spells is eliminated for 15 seconds.
    Eh... these 4 all seem pretty unbalanced/overpowered to me. ._.
    (0)

  2. #12
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Hoping Paladin gets War Drum back, it'd help with AOE Tanking. For those new to the game Paladin's War Drum was an ability activated after a successful block it did minimal damage but had a high hate generation.
    (3)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  3. #13
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bucy View Post
    Shield Swipe bonuses Rage of Halone
    Considering it already becomes available very often with a high block rate shield and doesn't break combos, this doesn't have much purpose.
    (0)

  4. #14
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    I can somehow imagine DRG getting Drakesbane >_>
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #15
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The problem with guessing the level 55 and 60 job abilities of every job but Summoner is that we do not know the abilities each class will get between 51 and 60. Summoner is the odd one out because we can pretty much guarantee that it will be getting Summon IV(Levi) and Summon V(Ramuh) as its two Job abilities.
    (0)

  6. #16
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Spear Brandish: 360º AoE comboed with after Ring of Thrones and Before Doom Spike.
    Skydragon Dive: Enhances Dragonfire Dive, after Dragonfire Dive a 25s circle ground DoT stays on the battlefield burning every enemy on it.
    LLancet: Can only be used after a parry or an evasion, does a 250 potency attack that drains 50% of damage as HP and recovers 200 TP. 2 and half minutes cooldown.
    Unlimited Thrust: Combo after Full Thrust, 220 potency, 300 if used on the flanks, next skill used will be considered as a "vorpal thrust". 2 and half minutes cooldown.
    Cherry Blossom: Combo after Chaos Thrust, Maximum Range AoE, 120 potency. Slows all enemies on screen and gives them Chaos status for 45 seconds.

    Trait

    Way of the Lance: Increases the range of spear attacks. (thinking about it needing to be twice as other melee, one and half times other melee)
    (1)

  7. #17
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hayward View Post
    Warrior:
    *60: Rampage. Doubles potency of attacks while under Defiance.
    Bard:
    *55: Herb Pastoral. Removes status ailments of those within hearing distance.
    White Mage:
    *60: Reraise. Grants Raise without weakness. Self only.
    Not sure if leaving out detail was intentional, but what I see may be quite unbalanced. Just a few gripes:

    Rampage would need a limited time and severely long (5min) recast, otherwise it's as if Defiance gives completely free HP and heal potency as long as it's up. Herb Pastoral negates the need for esuna/leeches, would not even be considered the way songs work in this game. Reraise would still need to put weakness, and would need a long recast time (5 mins at the very least).



    As for some of my ideas (not complete, kinda coming up with it as I go):
    ACN:
    52
    57 Aetherdam IV (trait)- able to stack 4 aetherflows

    SCH:
    55
    60 New fairy (Lily? Debatable.)

    SMN:
    55 New Egi
    60 New Egi

    ARC:
    52 Sidewinder- lowers accuracy by 35%, but increases potency of attacks by 50% for 15 seconds. 4 minute recast.
    57 Decoy shot- Pacifies target for 6 seconds, 0 potency, 1 minute recast

    BRD:
    55 Advancing March- Lowers enemy's slash resistance when in range of the song, like Foe Requiem does not impede Bard's own attack (reasoning being tanks do more damage since they're the only slashing role so far, and there's no slashing debuff to my knowledge, whereas Disembowel and Dragon Kick do piercing and blunt respectively. Would be useful with no blm/smn, and heals are not/can't afford to attack).
    60 Troubadour- Only usable while playing a song, unable to stop song until Troubadour's duration is over. Further reduces own attack (and reduces attack if playing foe/advancing), but MP is not consumed for 10 seconds. 5 minute recast.

    Conjurer:
    52 Deluge- AoE DoT around caster (think circle of scorn).
    55 Earthen Ward- Next Stoneskin will be applied to all within an 8 yalm radius of the caster (like medica, not targeted like cure III). 5 minute recast (to avoid it being used too much, AoE SS could be very overpowered)

    WHM:
    55
    60 Reraise- Applies buff that allows self resurrection upon death for 3 minutes, weakness applies. 5 minute recast.

    GLD:
    52 Crescent Strike- AoE cone attack with Enmity gain, higher potency than Overpower. 20 second recast (gotta differentiate a bit from WAR, right?)
    57

    PLD:
    55 Hallowed Bolt- Ranged, off GCD, single target enmity gain attack. Range of Provoke, recast 30 seconds.
    60 Judgement Blade- Applies DoT if comboed off of Riot Blade. 10% chance of proccing a free flash.

    THM
    52
    57

    BLM
    55
    60 Burst- AoE Thunder (applies DoT to all in circle, which version of Thunder is debatable, I don't BLM), place like Freeze/Shadow Flare.

    PGL
    52
    55

    MNK
    55
    60 Chi Blast- Ranged single target attack with high potency, only usable when target HP is below 20% (like misery's end, mercy stroke).

    LNC
    52
    57

    DRG
    55
    60 SUPER Jump - Double potency Jump. Double recast.

    MRD
    52
    57

    WAR
    55
    60

    Yes, it's incomplete. If I remember I'll update it later on lol.
    (0)

  8. #18
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,356
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I would like perhaps an attack reach expansion for DRG and a new jump.
    (1)

  9. #19
    Player
    Merylx's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Alyssa Edwards
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I honestly would love to see SCH get a new fairy. It goes against the very lore of the SCH quest (Lily), but I'd love to see a male fairy introduced - like Helios.
    (4)

  10. #20
    Player
    Klinge's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Melistra Anthaera
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Scholar:
    Lvl 55 - Physick II - Heals the target and grants it a SoT (shield over time) effect that creates a small shield every 3 seconds. Has a higher healing potency than the normal Physick spell, but also noticeably higher MP cost.
    Lvl 60 - Shield Conversion - Increases healing done by 15%. In addition, all shield effects become direct healing effects while Conversion is active. Duration: 12 or 15 seconds, 3m cooldown.
    (0)
    Last edited by Klinge; 10-24-2014 at 10:23 AM.

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