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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Updated opening post, bump!
    (0)

  2. #2
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Holy cow that's really good compared to mine
    (1)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Altijacek View Post
    Holy cow that's really good compared to mine
    Going to assume you're being humble. Yours fits a lot better thematically, doesn't break the entire battle system's design, and isn't overpowered as all hell.
    (3)

  4. #4
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Well what I meant was that yours is just so detailed and out there, and sounds super fun. I approached the creation of mine with ffxiv battle system in mind, and you approached it with SAMURAI in mind.

    For those wondering, ability names for mine come from past Final Fantasy names
    (0)

  5. #5
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Altijacek View Post
    Well what I meant was that yours is just so detailed and out there, and sounds super fun. I approached the creation of mine with ffxiv battle system in mind, and you approached it with SAMURAI in mind.

    For those wondering, ability names for mine come from past Final Fantasy names
    But... but I didn't post mine! But I understand you meant the other person. :P

    I do agree with that other post, yours could use a bit of balance adjustments. I'm sorry to say I'm not in the mood to thoroughly look into offering balance suggestions myself. I'm not even willing to detail my own idea for Samurai, which is a tank as well.

    I do like that you used a lot of names from past FF games. Some of them I would have probably used a different name for. One that stood out is that I don't really like the Bravely Default ability names. But they're just names, not too important.

    Overall, it's good.
    (0)

  6. #6
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Altijacek View Post
    Holy cow that's really good compared to mine
    Well, let's not compare. Mine is based upon the Hybrid job, yours is based upon the tank job. They are very different.

    I made mine with the intent of forcing the player to move, A LOT. Having to move from melee range to distant range and having to charge the abilities in order to keep the dps going and actually dealing enough damage to be worth a damn. Thanks for the compliment however. I like yours as well. :3

    Quote Originally Posted by MomomiMomi View Post
    doesn't break the entire battle system's design, and isn't overpowered as all hell.
    I'm all ears.
    (0)
    Last edited by Zanmato; 10-24-2014 at 01:58 PM.

  7. #7
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    OH sorry didn't realize poster names lol but thanks so much for the input anyways :3
    (0)

  8. #8
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    You call it a melee and ranged hybrid with high attack power and low vitality, but it has high evasion and high parry and the ability to heal itself, largely countering its drawback.

    It has very strong debilitating effects.

    It can restore 100 TP and 18% MP to the party every 2.5 minutes. Compare to Shroud of Saints, which currently restores about 1000 MP, a bit less than 25% (and it's not a %), to the WHM's MP (and nobody else's) every 2 minutes. Also steps on BRD's toes.

    It has some powerful abilities with 15 minute and 1 hour recast times. The game is balanced around 5 minute recasts.

    It can give Dragoons the ability to play well. That alone breaks the game.
    (2)

  9. #9
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MomomiMomi View Post
    It can give Dragoons the ability to play well. That alone breaks the game.
    Dang, that IS broken! Dragoons aren't supposed to play well!
    (2)

  10. #10
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Quote Originally Posted by MomomiMomi View Post
    You call it a melee and ranged hybrid with high attack power and low vitality, but it has high evasion and high parry and the ability to heal itself, largely countering its drawback.

    It has very strong debilitating effects.

    It can restore 100 TP and 18% MP to the party every 2.5 minutes. Compare to Shroud of Saints, which currently restores about 1000 MP, a bit less than 25% (and it's not a %), to the WHM's MP (and nobody else's) every 2 minutes. Also steps on BRD's toes.

    It has some powerful abilities with 15 minute and 1 hour recast times. The game is balanced around 5 minute recasts.

    It can give Dragoons the ability to play well. That alone breaks the game.
    Hahaha! That DRG joke. ^-^ Well... I guess I can adjust a thing or two.

    Just want to point out that in order to get those 18% (now 8%) MP is decently expensive (300 TP).
    The self-heal costs 2 stacks of sorrow, which is something you don't have every day and should be careful with once your timer starts to tick.
    The heal from canceling the Burn is something that you may not want to do, based upon how many stacks there is, and concerning how much damage you lose from canceling it.
    The innate healing resistance also reduces the percentage unless mentioned otherwise. :3

    -

    The reason for the long timers is due to just that, the moves are so good that they should require a long cooldown.
    The parry is merely effective in Earth Stance, and the job itself is demanding to be played in Fire stance, or you will lose 20% damage/slash.
    However, you are forced to revisit Earth Stance for the movement speed buff to get to places faster and keeping your dps going.
    (0)
    Last edited by Zanmato; 10-24-2014 at 01:54 PM.
    Eorzean Climber (Noborist)

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