I agree, it will make older content more interesting as the current progression just kills old content with every update.
As it currently is, there is no point in running older content since it's too easy.
People will be sorry that they got what they wished for if old content receives an ilvl sync.
After all, what could possibly be more fun and engaging than running the content that was already boring you than to continue running that exact same content but with an ilvl handicap...? Yeah, I don't get it.
I'm not sure where people are getting the idea that taking longer to clear old content in duties is a good idea. ilvl sync wouldn't add true difficulty or fun factor; it would just make the duties take slightly longer. At best it could prevent players from phase skipping, but in most cases this is still more about dragging the duty out than it is making it more challenging.
I'm all for it as it pertains to Savage Coil since that's the point and all.
For everything else, I'd much rather not. Being able to crush old content is part of why gearing up feels like you've done something. The other part is of course even being able to take on new content. If they were just going to impose an ilvl sync on everything then there'd be no point in getting new gear, except for Coil. If you're not running Coil then your gear would just be sync'd down in every instance until the expansion (current gear would be sync'd based on how they usually do the dungeon ilvl requirements, never mind new gear -- it would be irrelevant).
I really don't see how getting new gear would be irrelevant.I'm all for it as it pertains to Savage Coil since that's the point and all.
For everything else, I'd much rather not. Being able to crush old content is part of why gearing up feels like you've done something. The other part is of course even being able to take on new content. If they were just going to impose an ilvl sync on everything then there'd be no point in getting new gear, except for Coil. If you're not running Coil then your gear would just be sync'd down in every instance until the expansion (current gear would be sync'd based on how they usually do the dungeon ilvl requirements, never mind new gear -- it would be irrelevant).
If the item level sync is an optional feature, it would only make older content more fun to do and not some drag that you have to do just to cap out your points or get an Alexandrite.
New gear is important for new content that comes out such as Final Coil and possible the new Crystal Tower.
Also, I have not stated that they would have to item level sync the dungeon to the item level that is the requirement.
You could however have an item level sync of the maximum item level that was possible when the content was still relevant
The Binding Coil of Bahamut (90)
The Second Coil of Bahamut (110)
The Second Coil of Bahamut Savage (110)
etc.
I agree with this. Doing Aurum Vale is 100 times more interesting than doing Wanderer's Palace, just because you can't over-gear it.
Maybe they could add an extra incentive to do certain dungeons under "challenge" requirements, like extra tomes or allied seals or something for completing stuff under a certain ilevel. One of the major complaints I see from a lot of people is that 4-man content is way too easy, and something like this could help fill the gap between "faceroll" and "one mistake and you wipe" that currently exists.
I definitely wouldn't mind the option of an ilv. sync for four-player content (or even castrum/prae). As it was pointed out already by someone, I agree that running a dungeon like Aurum Vale can be much more interesting than running bray HM or Wanderer's Palace.
That being said, I can tell you right now that if an ilv. sync was implemented for coil (1 or 2) or extremes, the amount of time i'd spend trying to help newer/more casual players clear that content would drop straight to 0 minutes. I realize other players play old content for other reasons, but once i have my clear and my glams, i'm done with it. I only go back to help struggling players because i know they have an edge. Even getting my static (or any of the statics i sub for) to go back to help me get glams after the clear takes some arm twisting. There are plenty of mechanics in coil and extreme primals that neutralize gear level already. If the execution isn't there, the gear doesn't matter. No amount of gear or echo will save you from a landslide, or a gaol too close to another gaol, or a dreadknight or twister. Perhaps some additional reward for clearing content with an ilv. sync would make it worth it, but as it stands now, the time I spend wiping in PF'er trying to help players (even so-called farm/clear parties) who massively out gear the content is hard enough. Thanks.
Also, why is this necessary?you can always handicap yourself by simply equipping lower level gear/disabling the echo. The extra challenge is there for those who want it. Imposing it is your responsibility
I will concede to a very, very, small degree that majorly over-buffed players are robbing themselves of that feeling of achievement that comes from beating an extremely demanding fight. When my old static cleared Twin without echo it nearly had me weeping tears of joy. And honestly, i'm more than a littlecrushed
that my current static decided that spending the time to clear T9 before echo wasn't worth it. But still, imposing an ilv sync on the game's more difficult content is entirely unnecessary.
Last edited by Laesha; 10-25-2014 at 12:17 AM. Reason: additional content
From the patch notes
In order to maintain the difficulty of certain duties, item level sync has been applied to the following dungeons:
The Wanderer's Palace
Amdapor Keep
Pharos Sirius
Copperbell Mines (Hard)
Haukke Manor (Hard)
The Lost City of Amdapor
Halatali (Hard)
Brayflox's Longstop (Hard)
Hullbreaker Isle
The Tam-Tara Deepcroft (Hard)
The Stone Vigil (Hard)Looks like it won't be optionalItem Level Sync 110
I wouldn't mind this as long as it's optional. I like stuff that keeps me on my toes.
edited OP with info from patch notes.
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