No it isnt wrong, it would do the community some good as currently (i dont mind sr) as it would give new players a chance to actually learn the mechanics (ie primals as players just run in and face roll and ignore the mechanics).Yes. Let's just add the ilv 80 sync from Frontlines into the entire game, because people LOVE it in Frontlines. /s
The point of gear and vertical progression (which this game is) is it eventually outgear the content. This is the wrong game for this type of thing.
GW2 is over there. ->
I agree, it will make older content more interesting as the current progression just kills old content with every update.
As it currently is, there is no point in running older content since it's too easy.
I agree with this. Doing Aurum Vale is 100 times more interesting than doing Wanderer's Palace, just because you can't over-gear it.
Maybe they could add an extra incentive to do certain dungeons under "challenge" requirements, like extra tomes or allied seals or something for completing stuff under a certain ilevel. One of the major complaints I see from a lot of people is that 4-man content is way too easy, and something like this could help fill the gap between "faceroll" and "one mistake and you wipe" that currently exists.
I definitely wouldn't mind the option of an ilv. sync for four-player content (or even castrum/prae). As it was pointed out already by someone, I agree that running a dungeon like Aurum Vale can be much more interesting than running bray HM or Wanderer's Palace.
That being said, I can tell you right now that if an ilv. sync was implemented for coil (1 or 2) or extremes, the amount of time i'd spend trying to help newer/more casual players clear that content would drop straight to 0 minutes. I realize other players play old content for other reasons, but once i have my clear and my glams, i'm done with it. I only go back to help struggling players because i know they have an edge. Even getting my static (or any of the statics i sub for) to go back to help me get glams after the clear takes some arm twisting. There are plenty of mechanics in coil and extreme primals that neutralize gear level already. If the execution isn't there, the gear doesn't matter. No amount of gear or echo will save you from a landslide, or a gaol too close to another gaol, or a dreadknight or twister. Perhaps some additional reward for clearing content with an ilv. sync would make it worth it, but as it stands now, the time I spend wiping in PF'er trying to help players (even so-called farm/clear parties) who massively out gear the content is hard enough. Thanks.
Also, why is this necessary?you can always handicap yourself by simply equipping lower level gear/disabling the echo. The extra challenge is there for those who want it. Imposing it is your responsibility
I will concede to a very, very, small degree that majorly over-buffed players are robbing themselves of that feeling of achievement that comes from beating an extremely demanding fight. When my old static cleared Twin without echo it nearly had me weeping tears of joy. And honestly, i'm more than a littlecrushed
that my current static decided that spending the time to clear T9 before echo wasn't worth it. But still, imposing an ilv sync on the game's more difficult content is entirely unnecessary.
Last edited by Laesha; 10-25-2014 at 12:17 AM. Reason: additional content
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