http://forum.square-enix.com/ffxiv/t...=1#post2385105
You can fight the same boss multiple times in a week, but you can only win lot on 1 item.
http://forum.square-enix.com/ffxiv/t...=1#post2385105Q18: Currently, once you complete the Coil of Bahamut, you are unable to challenge it until the reset. If we are in a FC or LS with more than 8 players, it’s hard to sync the progression of everyone in the FC/LS. Is there anyway you could change the once-a-week system so that we could help out our fellow FC/LS members?
A18: As for the once-a-week system that we currently have in place, we are indeed looking into the matter, but we haven’t been able to find an alternative system to take its place.
You can fight the same boss multiple times in a week, but you can only win lot on 1 item.
It is a solution but it also caps gear progression in a way that only RNG does now. A lucky person can gear up rather quickly if they get all their drops. Look how long it takes people to gear up via CT and ST. Also, what about items like Oils, Sands and UATs? I don't think it's a good idea to cap it like that.
Could open it up like when 1st Coil went "public" so to speak. But then you'll have the people who can play 24/7 totally geared up by the end of the week. Then they'll unsubscribe till the next Patch.
Someone pointed out how this would lead to problems people selling clears every week after clearing and getting the drops for their own group.
Oh noes 1% of the population will sell clears to 3% of the population. Clearly worrying about less than 5% of the population is a reason to not implement something that will be of great benefit to the other 95%.
Cap gear progression? LOL. Hunts already ruined that. There are people iLevel 110 and never stepped foot in 2nd Coil. They may not be BIS but they are 'gear capped'.It is a solution but it also caps gear progression in a way that only RNG does now. A lucky person can gear up rather quickly if they get all their drops. Look how long it takes people to gear up via CT and ST. Also, what about items like Oils, Sands and UATs? I don't think it's a good idea to cap it like that.
Could open it up like when 1st Coil went "public" so to speak. But then you'll have the people who can play 24/7 totally geared up by the end of the week. Then they'll unsubscribe till the next Patch.
Gear is good for six months max. Who cares if the best groups cap a single job in 12 weeks.
Even without selling, honestly.
Also, even though coil rewards are oriented towards 8-person static groups (8 drops per week), this would impact the drops they can get by allowing them to just be like "oh yeah I really want a High Allagan Bow", so the group just does turn 9 over and over until they get it. This isn't necessarily a bad thing - but it might be against the kind of loot restriction/incentive style that SE want to go for on Coil, if you can just farm until you get the exact drop you're after.
And where would the people who buy carries get the gil to fund those carries eh? It's pretty obvious that allowing players to pay their way through top tier content would result in a massive surge in gil buyers... which is precisely why SE doesn't want to allow it.
RMT will exist as long as gil has any sort of value. Gil is already really only useful for: housing, vanity, melds. SE has done a pretty good job of neutering RMT so far as the economic impact of RMT has been minor. Anyone who is against an idea that would be good "except people could sell runs!!1" is just another case of cutting off your nose to spite your face.
People who buy a single clear don't need RMT gil to afford it. People who buy farming sessions are typically full 3star DoH/DoL and play the economy game with a passion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.