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  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    Coil lockouts: "we haven’t been able to find an alternative system to take its place"

    Quote Originally Posted by Bayohne View Post
    Q18: Currently, once you complete the Coil of Bahamut, you are unable to challenge it until the reset. If we are in a FC or LS with more than 8 players, it’s hard to sync the progression of everyone in the FC/LS. Is there anyway you could change the once-a-week system so that we could help out our fellow FC/LS members?

    A18: As for the once-a-week system that we currently have in place, we are indeed looking into the matter, but we haven’t been able to find an alternative system to take its place.
    http://forum.square-enix.com/ffxiv/t...=1#post2385105

    You can fight the same boss multiple times in a week, but you can only win lot on 1 item.
    (15)

  2. #2
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    It is a solution but it also caps gear progression in a way that only RNG does now. A lucky person can gear up rather quickly if they get all their drops. Look how long it takes people to gear up via CT and ST. Also, what about items like Oils, Sands and UATs? I don't think it's a good idea to cap it like that.

    Could open it up like when 1st Coil went "public" so to speak. But then you'll have the people who can play 24/7 totally geared up by the end of the week. Then they'll unsubscribe till the next Patch.
    (0)

  3. #3
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Someone pointed out how this would lead to problems people selling clears every week after clearing and getting the drops for their own group.
    (12)

  4. #4
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Oh noes 1% of the population will sell clears to 3% of the population. Clearly worrying about less than 5% of the population is a reason to not implement something that will be of great benefit to the other 95%.
    (19)

  5. #5
    Player
    Prymal_Darkstar's Avatar
    Join Date
    Jan 2014
    Posts
    14
    Character
    Prymal Darkstar
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by givemeraptors View Post
    It is a solution but it also caps gear progression in a way that only RNG does now. A lucky person can gear up rather quickly if they get all their drops. Look how long it takes people to gear up via CT and ST. Also, what about items like Oils, Sands and UATs? I don't think it's a good idea to cap it like that.

    Could open it up like when 1st Coil went "public" so to speak. But then you'll have the people who can play 24/7 totally geared up by the end of the week. Then they'll unsubscribe till the next Patch.
    Cap gear progression? LOL. Hunts already ruined that. There are people iLevel 110 and never stepped foot in 2nd Coil. They may not be BIS but they are 'gear capped'.
    (0)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    (0)

  7. #7
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Gear is good for six months max. Who cares if the best groups cap a single job in 12 weeks.
    (6)

  8. #8
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by PetiteMalFleur View Post
    Someone pointed out how this would lead to problems people selling clears every week after clearing and getting the drops for their own group.
    Even without selling, honestly.

    Also, even though coil rewards are oriented towards 8-person static groups (8 drops per week), this would impact the drops they can get by allowing them to just be like "oh yeah I really want a High Allagan Bow", so the group just does turn 9 over and over until they get it. This isn't necessarily a bad thing - but it might be against the kind of loot restriction/incentive style that SE want to go for on Coil, if you can just farm until you get the exact drop you're after.
    (0)

  9. #9
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Ellatrix View Post
    Oh noes 1% of the population will sell clears to 3% of the population. Clearly worrying about less than 5% of the population is a reason to not implement something that will be of great benefit to the other 95%.
    And where would the people who buy carries get the gil to fund those carries eh? It's pretty obvious that allowing players to pay their way through top tier content would result in a massive surge in gil buyers... which is precisely why SE doesn't want to allow it.
    (2)

  10. #10
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alberel View Post
    And where would the people who buy carries get the gil to fund those carries eh? It's pretty obvious that allowing players to pay their way through top tier content would result in a massive surge in gil buyers... which is precisely why SE doesn't want to allow it.
    RMT will exist as long as gil has any sort of value. Gil is already really only useful for: housing, vanity, melds. SE has done a pretty good job of neutering RMT so far as the economic impact of RMT has been minor. Anyone who is against an idea that would be good "except people could sell runs!!1" is just another case of cutting off your nose to spite your face.

    People who buy a single clear don't need RMT gil to afford it. People who buy farming sessions are typically full 3star DoH/DoL and play the economy game with a passion.
    (5)

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