Quote Originally Posted by Rbstr View Post
Considering all jobs need a full set of skills how is is going to be any different? Calling a Thaumaturge a Black Mage from the beginning instead of level 30 does nothing to change anything. Everything has to still be there with or without the aspect of class. Keeping classes, at worst, they need to think of synergy to make it branch to two jobs.
Which, as I stated, is causing them to have to work around the system. True every job will require a set of actions, but having to come up with that way to change things like enmity modifiers on abilities just to support a system that is no longer really valid is just a work around. Removing it and giving separate actions really does mainline development especially now with only one class to have to split (arcanist). If they were to decide to do it after adding more additional jobs its more work. Speaking as a developer, it is almost always more effort to continue to support a legacy idea with patches than it is to devote the upfront cost of changing it. The issue is, most people only look at the initial investment instead of the cost paid in continual upkeep.