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  1. #11
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Xystic View Post
    Could you clarify what you mean by "Restrict Jobs"?
    "Summoner and Scholar should be split so Summoner can be a pet job and Scholar can be a healer tactical job"

    Please look forward to it.

    He does this only all the time.
    (4)

  2. #12
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by kyuven View Post
    for example, in a fight with skilled enough people, a Bard doesn't actually use their songs.
    Wut? Maybe with skilled enough people, the brd doesn't need to play ballad. But the brd needs to play tp song, for example, in turn 8, especially if there is a skilled mnk in the party.
    (3)

  3. #13
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by kyuven View Post
    fixed it for you.
    In a fight with skilled enough people, a Bard doesn't actually use their songs or rain of death. which makes me wonder at the potential viability of a pure archer.
    Unfortunately they can't equip the relic weapon, so there's that.
    Uhh I dont know what kind of group youre in but a BRDs songs are needed. TP Song in T8 for Melee, Foe Req and Mages Ballad for Casters Nuking.
    (2)

  4. #14
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alipoprocks View Post
    Wut? Maybe with skilled enough people, the brd doesn't need to play ballad. But the brd needs to play tp song, for example, in turn 8, especially if there is a skilled mnk in the party.
    A DRG is generally gonna run out of TP before the MNK. Especially if the DRG does what its supposed to do and die mid-fight.
    (2)

  5. #15
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I like classes, simply because it makes the Job feel more special from a lore perspective. Lots of people are thaumaturges, anyone can train to be one! But you're a black mage because you're awesome. So it gets "discarded" in usage. I don't really think that's a bad thing.

    The second reason is that I like one class being able to split into different roles like Summoner and Scholar. They should keep doing that, they just need to make bonus points a per-job thing when the split causes you to use a new primary stat.
    The idea you're limiting jobs to X weapons or Y skills is artificial and fixable.
    (0)

  6. #16
    Player
    Mysteran's Avatar
    Join Date
    Jun 2011
    Posts
    97
    Character
    Leshya Tesorthene
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Rbstr View Post
    The second reason is that I like one class being able to split into different roles like Summoner and Scholar. They should keep doing that, they just need to make bonus points a per-job thing when the split causes you to use a new primary stat.
    The idea you're limiting jobs to X weapons or Y skills is artificial and fixable.
    My real disagreement with the system they have in place now is that the class and job share levels. I'd love to see you unlock a new job but it starts at level 1 (or hey, it starts at 30, why not...) but has its own advancement in levels from there. Your example brings up the big problem with it. Summoner and Scholar. I focused on Scholar before anything in 2.0, was my first 50. And you know what? I magically had a level 50 Summoner too that I just had to do a handful of quests to unlock.

    It'll be the same if they add new jobs to existing classes if the system stays as is. Something has to change. If, for example, in 3.0 they add Dark Knight as a job for... i dunno. Lets say Gladiator because swords (Really, Just using it as an example, not saying it will or should be this class or anything of the sort). That means a level 50 Paladin just has to do about five quests or so, then they have a level 50 Dark Knight.
    (6)
    Last edited by Mysteran; 10-23-2014 at 05:13 AM. Reason: Character Limit..., typo

  7. #17
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I would say give the Class system time to expand. It does no harm to the game being there. You are going on a progressive route to 50 ability and level wise. Not to mention, what Yoshi-P said during the expansion announcements was "New Jobs", meaning possibly just new jobs attached to a previous class. Only thing SE really needs to change is letting you allocate stats within a job and not the class itself.

    Quote Originally Posted by Mysteran View Post
    My real disagreement with the system they have in place now is that the class and job share levels. I'd love to see you unlock a new job but it starts at level 1 (or hey, it starts at 30, why not...) but has its own advancement in levels from there. Your example brings up the big problem with it. Summoner and Scholar. I focused on Scholar before anything in 2.0, was my first 50. And you know what? I magically had a level 50 Summoner too that I just had to do a handful of quests to unlock.

    It'll be the same if they add new jobs to existing classes if the system stays as is. Something has to change. If, for example, in 3.0 they add Dark Knight as a job for... i dunno. Lets say Gladiator because swords (Really, Just using it as an example, not saying it will or should be this class or anything of the sort). That means a level 50 Paladin just has to do about five quests or so, then they have a level 50 Dark Knight.
    That PLD still needs to get gear for DRK, assuming DRK is the melee DPS counterpart. Which arguably is the hard part of getting a character ready, not necessarily the route from 1-50.
    (0)

  8. #18
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Valmar View Post
    Uhh I dont know what kind of group youre in but a BRDs songs are needed. TP Song in T8 for Melee, Foe Req and Mages Ballad for Casters Nuking.
    Foe Req and Mage's Ballad aren't strictly needed. It's not like healers run out of MP in every fight, and in my experience if they ARE there's a wipe coming soon whether or not ballad is up. Foe req is a convenience more than anything and completely pointless if you have no caster DPS in your party.
    TP song maybe, but i've only seen one fight where that's cited. Recovery from death doesn't count, as my assumption is against encounters where no one is actually messing up.
    Just as there ARE situations where the songs could come in handy or are necessary, there are also situations where they collect dust on the hotbar. Most of the songs are catered towards situations where people are dying. If no one in the party is dying, there's no need to sing.
    Again things like t8 and Moggle Mog EX are the exception.
    (1)

  9. #19
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Mysteran View Post
    I focused on Scholar before anything in 2.0, was my first 50. And you know what? I magically had a level 50 Summoner too that I just had to do a handful of quests to unlock.
    no, you have a lv 50 ACN; and that ACN learned SMN and SCH skills, through job stones. you just did the same thing with SMN, as you did with SCH.
    you don't level up SCH, you lv up ACN.
    you don't lv up PLD, you lv up GLD; as such, if DRK comes from GLD, then you already know how to use a sword, so you just unlock your DRK skills from quests, like with every other job.
    classes=wep skill level, which is why classes are tied to weps.
    (4)

  10. #20
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mysteran View Post
    My real disagreement with the system they have in place now is that the class and job share levels. I'd love to see you unlock a new job but it starts at level 1 (or hey, it starts at 30, why not...) but has its own advancement in levels from there. Your example brings up the big problem with it. Summoner and Scholar. I focused on Scholar before anything in 2.0, was my first 50. And you know what? I magically had a level 50 Summoner too that I just had to do a handful of quests to unlock.

    It'll be the same if they add new jobs to existing classes if the system stays as is. Something has to change. If, for example, in 3.0 they add Dark Knight as a job for... i dunno. Lets say Gladiator because swords (Really, Just using it as an example, not saying it will or should be this class or anything of the sort). That means a level 50 Paladin just has to do about five quests or so, then they have a level 50 Dark Knight.
    THIS. tbh, this is the only major problem with the class system. Everything else is relatively minor and could be fixed via tweaks. Job levels should not be equal to class levels. They should have their own level that is independent of your class. Classes should be more generalized and designed to branch into multiple jobs. For example, the basic Gladiator should be a tanky DPS hybrid. It should have multiple style stubs, such as sword&board (tank style), one-handed w/o shield or two-handed sword w/ heavy armor (DPS style), etc. They would have skills that apply across the class (but perhaps have special procs that occur when using specific weapons). Then, the Jobs are specialized versions of specific styles. Paladin uses tank-style Gladiator skills. Dark Knight uses DPS-style skills.

    Also, classes should have extremely open cross-class ability access, while jobs should be extremely narrow (perhaps only allow skills from the primary class and the secondary class). Add in generalized high-level class gear that can be crafted, and you've got a workable system.
    (7)
    Last edited by TheRogueX; 10-23-2014 at 05:43 AM. Reason: I'm tired of the 1000char limit

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