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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Remove the Class System in 3.0

    SE should remove the class system in 3.0 and just have Jobs because the class system serves no purpose except to restrict jobs and it's a relic from 1.0 that's out of place in A Realm Reborn.
    (34)

  2. #2
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Akiza View Post
    SE should remove the class system in 3.0 and just have Jobs because the class system serves no purpose except to restrict jobs and it's a relic from 1.0 that's out of place in A Realm Reborn.
    Could you clarify what you mean by "Restrict Jobs"?
    (2)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Xystic View Post
    Could you clarify what you mean by "Restrict Jobs"?
    "Summoner and Scholar should be split so Summoner can be a pet job and Scholar can be a healer tactical job"

    Please look forward to it.

    He does this only all the time.
    (4)

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I think they should have had Jobs start at level 1 and be powered up and more focused (kinda like they are now) versions of the classes needed to gain them. Then leave classes more generalized with a wider range of cross skills to select. This would hopefully add more depth and make both more useful depending on your situation. Right now there really is no need to be a class once you get the job.
    (4)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    They've already said they're redoing the way those work.
    That, combined with the fact that, unlike all the other classes, ROG has an actual set visual aesthetic, tells me we might be seeing a split.
    It's restrictive as it stands because there's not much tweaking you can do when adding a new job to suddenly make it take another role entirely.
    For example, if you wanted to make CNJ a DPS job, you'd give them ALL DPS abilities but they'd still have some of the strongest heals in the game. ACN/SMN/SCH is the only real exception since the class/jobs were designed from the beginning to be split between heals and DPS.
    The only current way to keep the system is to have certain abilities tweaked by being a different job a la Carbuncle->Eos/Garuda Egi
    (0)

  6. #6
    Player
    Rivest's Avatar
    Join Date
    Nov 2012
    Location
    Ul'Dah
    Posts
    101
    Character
    Lesley Jordan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by kyuven View Post
    They've already said they're redoing the way those work.
    That, combined with the fact that, unlike all the other classes, ROG has an actual set visual aesthetic, tells me we might be seeing a split.
    It's restrictive as it stands because there's not much tweaking you can do when adding a new job to suddenly make it take another role entirely.
    For example, if you wanted to make CNJ a DPS job, you'd give them ALL DPS abilities but they'd still have some of the strongest heals in the game. ACN/SMN/SCH is the only real exception since the class/jobs were designed from the beginning to be split between heals and DPS.
    The only current way to keep the system is to have certain abilities tweaked by being a different job a la Carbuncle->Eos/Garuda Egi
    This can be prevented by making the skills Class/job restricted.
    For instance make Cure2 CNJ/WHM only excluding the DPS job and add skills that are usable only on the DPS job.
    (2)

  7. #7
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Didn't they talk about re-doing a few things for 3.0?
    (0)

  8. #8
    Player
    Tempting's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Kryska Barchenowa
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Leigaon View Post
    Didn't they talk about re-doing a few things for 3.0?
    Did they? I don't see them removing classes due to rogue/ninja coming out.
    They wouldn't waste the dev time on something that would just be removed and by removed I mean the rogue portion.
    (1)

  9. #9
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Tempting View Post
    Did they? I don't see them removing classes due to rogue/ninja coming out.
    They wouldn't waste the dev time on something that would just be removed and by removed I mean the rogue portion.
    Maybe I'm thinking of taking classes and expanding them into two jobs. I'm at work now but I'll try to find the dev or Yoshi link that talked about it. I could be entirely wrong.

    Removing the classes I wouldn't want to see I like the way the story makes the classes look and then the jobs. But there doesn't seem to be any need to be a gladiator vs a pld, in any situation. Plus the solo stuff now you will need to be on your job 90% of the time.
    (0)
    Last edited by Leigaon; 10-24-2014 at 01:44 AM.

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    ~History~:
    First we just had classes.
    Then they added jobs to attach to the classes with the intention that classes be better suited for solo play and Jobs be better for group play.
    No one went back to classes, because any perceivable advantage they provided to solo players wasn't enough to bother with it.
    Now we got a system that feels almost entirely arbitrary.

    And that's basically it.
    (29)
    Last edited by Gramul; 10-23-2014 at 03:59 AM. Reason: Thanks kyuven

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