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  1. #1
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    While I can't find a quote on it, they have said that there is an inherent issue in adding jobs to existing classes. If we take DRK as an example, were it to come from MRD or PLD all the moves that currently generate enmity would have to be altered when equipping the DRK crystal. In addition, there is the limitation of weapons. If you want DRK to use a scythe, in the current system the only way to make that happen is to implement a new base class that uses scythes. This would leave DRK locked into using an axe or a sword. This pretty much means that splitting jobs from a base class won't happen again.

    As to the Classes vs Jobs, it could be viable to keep them around assuming that the base stats given by the job crystal were simply redistributed to the base class. Then choosing to forgo the crystal would not hamper DPS/Health/Mana in such an overwhelming way. If there is no plan on doing so, then the only reason for Classes to exist is novelty. That being said, my FC has had a lot of fun using classes with cross class skills to do things that are well out of the ordinary. For example, using an Archer with Provoke and a few defensive cooldowns to tank Titan HM.

    I feel that in the long run, the devs would be doing themselves a favor to scrap Classes as soon as possible in order to mainline development of new Jobs, but we will just have to wait and see.
    (0)

  2. #2
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Daragust View Post
    In addition, there is the limitation of weapons. If you want DRK to use a scythe, in the current system the only way to make that happen is to implement a new base class that uses scythes. This would leave DRK locked into using an axe or a sword
    There's no reason at all that jobs/classes can't use different weapons. They're "Gladiator's Arms" not Gladiator's swords. Conjurers and Thaums both use 1 and 2-handed weapons. So you have Gladiator's Arm which is a scythe. It's also clearly possible to prevent a Paladin from holding a scythe in this case given Summoners can't use Scholar books. And as you see on Relic Weapons and Armor, it's possible to keep a straight gladiator from using a scythe too.

    I feel that in the long run, the devs would be doing themselves a favor to scrap Classes as soon as possible in order to mainline development of new Jobs, but we will just have to wait and see.
    Considering all jobs need a full set of skills how is is going to be any different? Calling a Thaumaturge a Black Mage from the beginning instead of level 30 does nothing to change anything. Everything has to still be there with or without the aspect of class. Keeping classes, at worst, they need to think of synergy to make it branch to two jobs.
    (1)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rbstr View Post
    There's no reason at all that jobs/classes can't use different weapons. They're "Gladiator's Arms" not Gladiator's swords. Conjurers and Thaums both use 1 and 2-handed weapons. So you have Gladiator's Arm which is a scythe. It's also clearly possible to prevent a Paladin from holding a scythe in this case given Summoners can't use Scholar books. And as you see on Relic Weapons and Armor, it's possible to keep a straight gladiator from using a scythe too.
    The actual problem with DRK coming from GLA is two-fold; You do not swing, or even hold, a scythe/zweihander like you would a broadsword. That means adding new animations for every single non-magic skill (notice how using Stone Skin on PLD is the same animation as WHM doing it); GLA is very, very heavily rooted in tanking.
    (1)

  4. #4
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rbstr View Post
    Considering all jobs need a full set of skills how is is going to be any different? Calling a Thaumaturge a Black Mage from the beginning instead of level 30 does nothing to change anything. Everything has to still be there with or without the aspect of class. Keeping classes, at worst, they need to think of synergy to make it branch to two jobs.
    Which, as I stated, is causing them to have to work around the system. True every job will require a set of actions, but having to come up with that way to change things like enmity modifiers on abilities just to support a system that is no longer really valid is just a work around. Removing it and giving separate actions really does mainline development especially now with only one class to have to split (arcanist). If they were to decide to do it after adding more additional jobs its more work. Speaking as a developer, it is almost always more effort to continue to support a legacy idea with patches than it is to devote the upfront cost of changing it. The issue is, most people only look at the initial investment instead of the cost paid in continual upkeep.
    (0)

  5. #5
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Yeah they should toss away classes.

    They can keep classes in terms of a Job name/Title of Skill. Just remove option to switch between class to job.

    Archer->Ranger->Bard
    Marauder->Executioner->Warrior
    Rouge->Thief->Ninja
    Lancer->Templar-> Dragoon
    Thaumaturge->Necomancer-> Blackmage
    Knight-> Deathbringer-> DarkKnight

    Going from 1 to another just mainly means you went up another 20-30 levels.
    (0)

  6. #6
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    They talked about it. My guess is they will redo it in a way they can add jobs without the cross-class ability and attribute points stress.

    To be honest, our current system is a horrible 1.0 remnant which should be removed.
    (0)

  7. #7
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    actually the cross-class system has potential, but there is barely any freedom for it :/. I would like to see more flexibilty in cross class ability/trait selections, that would churn up things and make them more interesting for classes since they have more options to choose from then jobs! Everything is so underwhelming strict and unflexible ._.

    obviously this only works if you let the classes also equip highend stuff gear
    (3)

  8. #8
    Player
    ScoTheHunter's Avatar
    Join Date
    Jul 2014
    Posts
    7
    Character
    Miyu Ai
    World
    Lamia
    Main Class
    Conjurer Lv 48
    Jobs ONLY make sense if each class has more than one. Otherwise it's simply a new name for the same thing.
    Either:
    * Expand upon the available jobs for each class
    or
    * Remove the "Job" system entirely.

    There's tons of creative options out there for Job designs ranging from Magic using Tanks to Speedy Scythe Wielding attackers. Under no circumstances do designs have to be rigid or focused on the same "Arms" the base class started with. Here's some more of the interesting weapons I've had in MMOs;
    *Scythe
    *Kusarigama
    *Twin Swords
    *Sword+Magic Gauntlet
    *Cross Bow
    *Hammer
    (0)
    Last edited by ScoTheHunter; 10-23-2014 at 07:44 AM.

  9. #9
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    As said in the Gamerescape interview, the fact that there is no mention of new classes but only new multiple jobs during Las Vegas Fanfest was a good catch.

    I hope we'll see more about the system changes regarding jobs this week end during the London FanFest, on top of some of the new jobs revealed.

    Can't wait!
    (0)

  10. #10
    Player
    Tempting's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Kryska Barchenowa
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kiraan View Post
    As said in the Gamerescape interview, the fact that there is no mention of new classes but only new multiple jobs during Las Vegas Fanfest was a good catch.

    I hope we'll see more about the system changes regarding jobs this week end during the London FanFest, on top of some of the new jobs revealed.

    Can't wait!
    Could also mean that new jobs are just added to already made classes and you will get instant level 50 for new job. :P
    (2)

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