

they removed arrows/chakrams/javelins, etc, as ammo...cause they don't want consumables like that. so it doesn't make sense to add a job, who is centered around using consumable items.On topic: I agree with the 3rd job sticking to the medieval theme as well. We already have Alchemy in the game, but potions/tonics and things like that were a large and important part of the medicine practice during that time period. I think the healer class will be a Chemist, to make use of the healing-type potions in the game that largely go unused.
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