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  1. #11
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by JayCommon View Post
    I would only imagine that the devs of this game actually expected potions to be at least somewhat viable, else why even put them in the game? Fan service? Having a healthy supply of potions has been a staple part of Final Fantasy for over 20 years!! They could be instant life-savers when low-intermediate levels, and have even be used to one-shot zombie boss fights!! To be relegated to an item that you instantly discard upon receiving just seems wrong.
    They had this same problem in FFXI. They never fixed it.

    Anyway, he's already said jobs will not be using consumables. I'm pretty sure if they add Chemist, it would work similar to (exactly?) the new system they're adding for NIN with its mudras.
    (1)

  2. #12
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Samurai

    Dark Knight

    Please Look Forward to It!!
    (0)

  3. #13
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Dark Knight (if SAM is tank = DPS; else tank)
    Samurai (if DRK is tank = DPS; else tank)
    Chemist (Healer)
    Wildcard class (DPS)
    (2)
    Last edited by Exstal; 10-23-2014 at 04:42 AM.

  4. #14
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by JayCommon View Post
    On topic: I agree with the 3rd job sticking to the medieval theme as well. We already have Alchemy in the game, but potions/tonics and things like that were a large and important part of the medicine practice during that time period. I think the healer class will be a Chemist, to make use of the healing-type potions in the game that largely go unused.
    they removed arrows/chakrams/javelins, etc, as ammo...cause they don't want consumables like that. so it doesn't make sense to add a job, who is centered around using consumable items.
    (0)

  5. #15
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    I'd love to see chemist as it fits the castle theme so well, but not as a gun wielding class, its a waste to use an iconic dps weapon on a healer, when weapons are only tied to one class.

    There is no system that could viably work that doesn't make the gun do bugger all damage and just not get used, or do too much damage and make chemist unbalanced against the other healers.

    I'd prefer it is Dark knight was a great sword DPS class, I just can't picture the hp sacrificing DRK that would bring in some interesting mechanics as a tank, doesn't fit the bill for me.

    On the tank side though, a templar, mystic knight or Samurai would be cool. (I'm not suggesting the samurai would be set up in ishgard)
    (0)

  6. #16
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JakzChurchill View Post
    I'd love to see chemist as it fits the castle theme so well, but not as a gun wielding class, its a waste to use an iconic dps weapon on a healer, when weapons are only tied to one class.

    There is no system that could viably work that doesn't make the gun do bugger all damage and just not get used, or do too much damage and make chemist unbalanced against the other healers.

    I'd prefer it is Dark knight was a great sword DPS class, I just can't picture the hp sacrificing DRK that would bring in some interesting mechanics as a tank, doesn't fit the bill for me.

    On the tank side though, a templar, mystic knight or Samurai would be cool. (I'm not suggesting the samurai would be set up in ishgard)
    The gun class could have 2 jobs: chemist + dps job

    They could do the same with the 2h sword class if they choose, where the 2 jobs are SAM(tank) + DRK(dps)

    However, if they wanted to, DRK can make an interesting tank class that uses debuffs and absorbs to tank. They could perhaps make some interesting tanking mechanics where the DRK can sacrifice life to create absorb shields that are more powerful than the life sacrificed (give 500 hp, get 1500 hp shield, or get 500 hp shield and take -30% dmg for X seconds or something like that). And they could still retain their soul eater ability as a DPS stance similar to a PLD's sword oath.

    Honestly, even though it's a little bit of a stretch, I'd almost prefer DRK to be a tank class. I think I would have more opportunity to play it as a tank, as opposed to a melee DPS that has to compete with the flood of NINs coming in 2.4.
    (2)

  7. #17
    Player
    Resolute's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Kaylan Greyashe
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Giantbane View Post
    The gun class could have 2 jobs: chemist + dps job

    They could do the same with the 2h sword class if they choose, where the 2 jobs are SAM(tank) + DRK(dps)

    However, if they wanted to, DRK can make an interesting tank class that uses debuffs and absorbs to tank. They could perhaps make some interesting tanking mechanics where the DRK can sacrifice life to create absorb shields that are more powerful than the life sacrificed (give 500 hp, get 1500 hp shield, or get 500 hp shield and take -30% dmg for X seconds or something like that). And they could still retain their soul eater ability as a DPS stance similar to a PLD's sword oath.

    Honestly, even though it's a little bit of a stretch, I'd almost prefer DRK to be a tank class. I think I would have more opportunity to play it as a tank, as opposed to a melee DPS that has to compete with the flood of NINs coming in 2.4.
    Musketeer branching into Corsair (dps) or Chemist (healing) would be awesome. I would actually prefer Samurai for a tank class, but that is purely my own personal desire. I prefer to tank, and I would love for my main class to be samurai. :P
    (3)

  8. #18
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Sam (tank), DRG (dps), RNG (dps) & BLU (hybrid?). My biggest wish is that they get rid of our current class/job system so they can create jobs with more depth.
    (1)

  9. #19
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    We need Viking back in the series gosh darnit!
    (4)

  10. #20
    Player
    Joshy's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    65
    Character
    Joshy Lee
    World
    Balmung
    Main Class
    Black Mage Lv 60
    I'm expecting RDM to be released at expansion!
    (0)

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