Who cares.
Probably hunts. Hoping they keep the new tome out of hunts, dungeons are just so worthless now.
Better question is do they plan to keep hunts relevant? If so, I won't be bothering with the new dungeons heh.
I think Tam-tara HM can be cleared faster than a full run of BL HM, even if you are forced to split the trash mobs before the first boss, but hunts are still the best method to get myth, specially a day after a maint, when most if not all S ranks will pop.
But the myth will be gone soooo im pretty sure SE will be further adjusting hunts due to how they saw it as a "catch up" gear up thing and which quickly got out of hand ( nerf lol)
Thus making sure they don't ruin the gear progression any further in their new shiny omg 2.4 patch we've all been waiting for.
More objectives that require killing a certain number of enemies (Sifakas in Hullbreaker) might put a stop on speedrunning.
That said, I can't see any of the new dungeons becoming the new Brayflox' Longstop. The devs seem to be getting wise to that lunacy and appear to be coming up with various gimmicks to force people to fight smaller groups of enemies.
All i wanna know about the new dungeons is how many "lights" each of them are going to give.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.