Results -9 to 0 of 79

Threaded View

  1. #11
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Gardes View Post
    Actually, high voltage paralysis was made weaker and lets you perform actions more often than not. Before the adjustment, it's a much higher chance of wipe because the healers wouldnt be able to do anything. It was also not dispel-able, which means the party had to just suffer through the paralysis and hope they could heal through the damages until the paralysis wears off, which was pretty rare. Turn 4 knights adds also reflects magic at a much higher damage. It's really dangerous for a black mage to try shooting down the knights in the middle of the chaos but it's probably even more dangerous when paladins try to flash the soldier and knights combo to grab and hold on to them because it dealt much much more than the current 200 or so damage per flash while taking slaps to the face still. It made tanking t4 post lockout removal really realy trivial in there, even before the 20% echo comes into effect (as a paladin anyway).
    I stand corrected. I forgot about the High Voltage paralyze being made curable.

    Nevertheless, this is hardly an "instant win button" and I still feel that the people that are upset over this whole "difficulty adjustment" thing are taking it waaaaaaaaaaaay out of proportion. These are minor things, and even the original Binding Coil will squash you if you can't handle the mechanics. Yeah, it's an easier fight than before but that isn't really a reason to get completely bent out of shape over it all.

    I stated in another thread that I'm literally on the verge of clearing T9 myself, and I plan to have the win before 2.4 goes live. So I'm not trying to advocate for nerfing so that I can get a clear. I just don't get why it's such a big damn deal. I can only view it as two things: 1) People want to think they are better than other people because they have beaten content that others haven't, or 2) They don't want the fight being made easier so they can continue to charge 30,000,000 gil to carry rich players with nothing better to spend their money on through the fight. Neither of these are, in my opinion, valid reasons for maintaining the difficulty of the fight at it's current level.

    New dungeon, new gear. We move on, and the rest of the people play catch up. I really just don't see the problem with this.
    (10)
    Last edited by Kyri; 10-21-2014 at 09:42 AM.

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~