Quote Originally Posted by AdamFyi View Post
Ah my mistake there. I meant, "To use a previous example, as an example."No, because its a perfectly viable strategy! What I'm trying to say is that the functions of a mechanic in the fight should stay the same. The execution and the effects of the mechanic should be fine to alter (damage reduction, and lowering the debuff timer as prime exames). For example, instead of Blighted Bouquet killing you instantly, it would give you Infirmity and deal heavy damage. It stays true to the original mechanic - dealing a large amount of damage that is hard to recover from.
Isn't that exactly what they said that they were doing? I recall that immediately following the booing Gondai and Yoshida clarified that they weren't changing the fights significantly, just easing up on some of the harsher mechanics - such as the OHKOs in the earlier fights. They emphasized that the content would still be very difficult.

Even if some of the mechanics changed slightly, though, I don't really see why this is such an issue for the people who can clear the fights all ready, they'd just have to learn how to skip rope a little differently.

For the people who feel like easing up on OHKOs and removing lock outs is too easy mode there's also still savage coil.

To me the real gripe seems less about "wanting it to stay hard" and more about "I want to feel special for completing it so make it so difficult that only a few people can clear it". Otherwise people would be sated by the savage coils, and less concerned about other people having the shiny red axe and pretty armor. If this is the case then the argument is less about "challenge" and more about ego.