There was no point to be missed. Just an angry rant with invalid ideas and incorrect statements. People are not obliged to accept others opinions.
Amen! Speak power to truth!!
And for some the challenge is to resist the temptation of being first, and sending a signal to SE that they do not agree to lockout. So they patiently wait 6 months for SCOB to be more accessible. That is not my position but I can respect those that do.
Last edited by NyarukoW; 10-25-2014 at 01:38 AM.
Neither should you be forcing your opinion as well.
But let's get back to the point that a lot of people seem to have missed. What the opposing side is asking for is not to keep the current difficulty (most of them can accept the introduction of echo and easing the punishing mechanics by making it easier to recover from), rather, they are against adjustments to the way the current machanics function. Something along the lines of changing the way the mechanic is handled to a different entirety.
Neither am I forcing my opinions on anyone. I just state what I believe to be true assertively.
Even that position is a corruption to those want to remain the same 100% exactly as it is, and they've been loudly protesting at the event and on the forums here. And if SE determines that some mechanics needed to be adjusted so the content can DF-ed or PUG-ed with any composition, that makes sense there is no reason to be against that. Making content accessible all is smart thing SE is doing, and they do it gradually and only do it to older content.
And yet you insist people are missing some invalid points which really are not there to be missed, and you insist that people to be quiet and leave the forums so this can be your echo chamber.So, I don't have to accept your opinion and go right ahead a label it as invalid ideas and incorrect statements? You've basically said you're 100% not interested in debating only creating an echo chamber. This is the internet, that isn't going to happen and I suggest you take yourself elsewhere if that's how you're going to conduct yourself.
I don't need to debate false statements, nor join you in construct of false equivalences. To date despite all the rants, no one has proven that the same treatment given to the original BCOB was not a success for SE and the game, and SE is taking the same approach to SCOB which I am happy to applaud.
Last edited by NyarukoW; 10-25-2014 at 02:52 AM.
Depends on perspective. From what I can see, your posts in this topic have been forcing your opinion down the throats of those who don't agree with you. Just because you don't think so doesn't mean that you aren't.
You have missed the point yet again. To use your example, as an example, High Voltage was not nerfed mechanics-wise. It still paralysed everyone, and it still hurts, but it has been eased. The function of the mechanic stayed the same, but it is eased. This is what we want - not changing the inner working of the mechanics entirely but making them less punishing so that everyone can progress.
BTW it wasn't my example. Nonethelss, what do people do when they DF T2? 99% of the time they will be doing enrage method. It that wrong? SE doesn't think so or they would have already tuned it so that they can't, just like you can no longer go Ramuh EX with no tank.
Fact is there are those select few who are resistant to SE making any changes whatsoever and we see them here protesting loudly and what does this thread title say? Those very loud people were behaving shamefully with their ugly booing at the live event.
To date what SE has chosen to do makes sense, and there is no evidence that difficulty adjustments going forward will not be inline with that. T5 still requires people to put in the time and effort to learn it as well as getting a group to do so, only exception being carries being sold.
The problem is some people legitimately want T5 to be tank and spank. What SE is doing is fine, but there is a crowd who thinks it's difficulty should be lowest to non-existant just because it's old. That there is zero merit in maintaining some small level of challenge. I have to disagree with that idea. T5's at this point only has a few small tough mechanics. Compared to 6-9 it's already not that much. Removing the T5 difficulty just moves the complaints to T6.To date what SE has chosen to do makes sense, and there is no evidence that difficulty adjustments going forward will not be inline with that. T5 still requires people to put in the time and effort to learn it as well as getting a group to do so, only exception being carries being sold.
Just like some people want full on tank and spank, some people want full on difficulty. They're both the outliers for the most part, and generally both don't have the right answer. It's somewhere in between.
I agree completely. Like I told you elsewhere we don't disagree on the core point. You just seem to really want to poke at each detail like a dog holding onto a rope. Once your teeth are in you don't want to let go.
Last edited by Tiggy; 10-25-2014 at 03:28 AM.
Ah my mistake there. I meant, "To use a previous example, as an example."
No, because its a perfectly viable strategy! What I'm trying to say is that the functions of a mechanic in the fight should stay the same. The execution and the effects of the mechanic should be fine to alter (damage reduction, and lowering the debuff timer as prime exames). For example, instead of Blighted Bouquet killing you instantly, it would give you Infirmity and deal heavy damage. It stays true to the original mechanic - dealing a large amount of damage that is hard to recover from.



So, I don't have to accept your opinion and go right ahead a label it as invalid ideas and incorrect statements? You've basically said you're 100% not interested in debating only creating an echo chamber. This is the internet, that isn't going to happen and I suggest you take yourself elsewhere if that's how you're going to conduct yourself.
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