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  1. #10
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tsuwu View Post
    ...
    These nerfs allow this type of player through to T10.
    And the cycle will continue.
    So what. Poking fun a some DRG is just a red herring and irrelevant to the discussion of difficulty adjustment. They won't be the first to clear final coil. They depend on others for carry, their skill is having charisma and having other players willing to help, or somehow able to work the markets and get gil Who are you to judge that they are not good enough. And the cycle must continue, because SE need the continued subscription.


    Quote Originally Posted by Tsuwu View Post
    ...
    .. preserving challenge in this game.
    The challenge is always preserved by the having the latest content at hardest difficulty, e.g. final coil. The other stuff, BCOB, SCOB, get reduce difficulty so they are added to smoothly ramp the learning curve.

    -------------------------

    Quote Originally Posted by silentwindfr View Post
    sadly the learning curve into the game is a mess up total.
    i means the dungeon that are means to teach us stuff are joke....
    Players have themselves to blame for not using the dungeons to learn. The tools are there, but people need to make the active choice to use them. But it seems everyone is in a rush, so they will learn when they hit wall, when the learning curve spikes up. That is not a terrible thing either. Players with more experience just needs to be more patient and guide these people. But instead they want to exclude them and then turn around sell carries and promote RMT.
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    Last edited by NyarukoW; 10-24-2014 at 01:27 AM.