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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    People need to realize that the -need- for a static party is going to end come 2.4 with the removal of the lockout. One of the big reasons that it is so hard to find a group right now is because of the lockout keeping people from helping others. Once removed I can pretty much guarantee that, just like when the lockout was removed from 1-5, there will be a much larger amount of players for both learning and kill groups popping up in the PF. Not only that but people will have a much easier time practicing the fights because they can queue for them via DF (hopefully solo) and simply pick whichever fight they are interested in learning.

    At the end of the day we can't stop the echo, it's coming whether people like it or not and it still won't carry a group through without the requirement of learning mechanics. Personally, I don't want to see the actual mechanics removed/nerfed because in my opinion they are fun, intuitive and challenging. Nothing else in this game has mechanics quite as hard as coil and I feel like it's healthy for a game to have a good mix of easy/hard content. It gives players something to work on long term as well as something they can do in the short term in a more relaxed setting.
    (3)
    Last edited by DoctorPepper; 10-22-2014 at 05:57 AM.

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DoctorPepper View Post
    People need to realize that the -need- for a static party is going to end come 2.4 with the removal of the lockout. One of the big reasons that it is so hard to find a group right now is because of the lockout keeping people from helping others. Once removed I can pretty much guarantee that, just like when the lockout was removed from 1-5, there will be a much larger amount of players for both learning and kill groups popping up in the PF. Not only that but people will have a much easier time practicing the fights because they can queue for them via DF (hopefully solo) and simply pick whichever fight they are interested in learning.

    At the end of the day we can't stop the echo, it's coming whether people like it or not and it still won't carry a group through without the requirement of learning mechanics. Personally, I don't want to see the actual mechanics removed/nerfed because in my opinion they are fun, intuitive and challenging. Nothing else in this game has mechanics quite as hard as coil and I feel like it's healthy for a game to have a good mix of easy/hard content. It gives players something to work on long term as well as something they can do in the short term in a more relaxed setting.
    This is the thing some of us are trying to point out. Echo won't change a thing for these fights, if you don't know the dance, you won't succeed. As for mechanic changes, odds are they'll probably adjust the time frequency between the mechanics (most likely change), give a bit more time to adjust to them, or just outright lower the punishment factor...because I don't like seeing mechanics removed from things, the AK nerf made me realize that.
    (0)