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  1. #11
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I don't like the idea of nerfing old content, mostly because I think it gives newer players and the people who haven't cleared them yet a big disadvantage. At least from my personal experience, I feel that challenging the old content before the echo, starting from the original relic fights, progressing through Coil 1 and the first extremes etc. has provided me and my group with, not only gear but more importantly a lot more understanding on the game mechanics and skill in playing our jobs. When the older content gets, well, old and nerfed, it will lose its progression value to the playerbase as a whole but also to the individual players who haven't beaten it yet. With nerfs, they will lose both the experience of the fight as it was, and most of what it could teach them. This is why I personally find it unfair towards the newer players and those older players who haven't beaten it yet.

    When they add a new extreme fight, learning it will be probably much easier for our group than a group that has beaten all the previous ones with the echo. Some of those echo players will just smoothly sail through the nerfed content until they hit a wall, then wait for it to be nerfed before continuing, because they'll always find the new content so much more difficult than what they're used to doing (because they'll always miss those learning experiences).

    Schedule limitations and problems finding a static are often used as an argument for nerfs, but they could also be used as an argument against them. At least I, if I wasn't in the lucky position of having a solid static group and having beaten all the current content (outside of Savage which we haven't even started), would hate to miss on the original experiences. Even in this position, I feel like I need to hurry to beat content before it gets nerfed. Yes, you can turn off the echo, but it's just not the same (although we've had non-echo runs in our FC/LS for the newer players who've wished for them and organised them). If you ask me, the ever raising item level is a nerf enough in itself.

    In short: Just because some people progress in content slower than others doesn't mean they're not as good players or that they'd need extra nerfs. Clearing content in original difficulty gives players an advantage when facing the next hard content, and clearing everything nerfed will make the next hard content even harder.
    (2)
    Last edited by Taika; 10-21-2014 at 04:32 PM.