BS mechanics that punish you for even a tiny .1 second of lag is not the same as being difficult.

Raids do not need ludicrous mechanics that one-hit people and wipe groups to be hard. Anyone that thinks this is so has not raided in the old EQ or WoW days. THOSE were fun, challenging, and overall difficult raids. The little 8-man content here that makes up for actual difficulty by putting in one-hitting mechanics that require a syncronized dance routine are a joke.

When I first heard they were giving us the Crystal Tower stuff and that it would be 24-man, I got so excited...but they let me down by making it baby-simple to do.