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  1. #1
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    The hardest part about coil is finding a group to run it with regularly. Coil itself is a total joke. Savage is more like the true glimpse of what a challenging raid would be.
    (38)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Fated View Post
    The hardest part about coil is finding a group to run it with regularly. Coil itself is a total joke.
    Discussion should have just ended at this post.
    (8)

  3. #3
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Fated View Post
    The hardest part about coil is finding a group to run it with regularly. Coil itself is a total joke. Savage is more like the true glimpse of what a challenging raid would be.
    Guess you didn't try at begining, with 90 ilvl, just the minimal to do it.
    Now you, we overgear it, we can play like, do an average DPS, it's ok, miss a heal, it's still ok (before miss the timing of one heal could be a death of the tank), tank forget to put a CD, or take the adds, still ok.
    Also, more DPS = switch phases faster, and mkae the fight easier, I remind when we where doing T9 P3, and we had one more tower, also 5, and sometime even 6 rocks en P1 (6 if 1 dead).

    Now on phase1, we have 4 rocks, we skip at least 1 or 2 beak, I remind also, there was a blight, we had to use allowed ground, before the boss was doing blight + jump (the jump back after a fly) on the tank.
    And also one more Lunar Dynamo.

    For P2 also, there was difference, even if it was less, like the golems killed faster : easier to heal the tank that have the green, and when switch, if green on DPS, he need to die fast before he kill a DPS, it was more close on DPS there, now it's just simple, even if someone die there is still enough DPS.
    (1)