The hardest part about coil is finding a group to run it with regularly. Coil itself is a total joke. Savage is more like the true glimpse of what a challenging raid would be.


The hardest part about coil is finding a group to run it with regularly. Coil itself is a total joke. Savage is more like the true glimpse of what a challenging raid would be.

Guess you didn't try at begining, with 90 ilvl, just the minimal to do it.
Now you, we overgear it, we can play like, do an average DPS, it's ok, miss a heal, it's still ok (before miss the timing of one heal could be a death of the tank), tank forget to put a CD, or take the adds, still ok.
Also, more DPS = switch phases faster, and mkae the fight easier, I remind when we where doing T9 P3, and we had one more tower, also 5, and sometime even 6 rocks en P1 (6 if 1 dead).
Now on phase1, we have 4 rocks, we skip at least 1 or 2 beak, I remind also, there was a blight, we had to use allowed ground, before the boss was doing blight + jump (the jump back after a fly) on the tank.
And also one more Lunar Dynamo.
For P2 also, there was difference, even if it was less, like the golems killed faster : easier to heal the tank that have the green, and when switch, if green on DPS, he need to die fast before he kill a DPS, it was more close on DPS there, now it's just simple, even if someone die there is still enough DPS.
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