it's an ease of use concern, as well as a balancing issue.

The main reason for this change (I think) is to allow people who want to play a variety of classes with opposing stat priorities to do so without having to use the horrible stat reallocation system in place right now.

The balancing portion derives from the task of trying to develop new content with some people who may be physical level 50 but rank 25, compared to players who are rank 25 and physical level 22 or 23... the stat variance can be astounding.

Of course much of this is me projecting my own hopes for the change onto the lack of information we get from the devs, since there seems to be some confusion about what form these changes will actually be taking. (Some people, like me, feeling the change will imply a seperate stat loadout for each individual class, and others think the more classes you level overall the more stat points you will have.)