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  1. #1
    Player
    Slvr_Stryker's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    11
    Character
    Slvr Stryker
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    The Possible Red Mage Solution

    "Wait, why are you posting this on the DPS thread? Wouldn't it be more effective as a healer? Don't we have too many DPS anyway?" Yes, I know, but hear me out. This may actually work if you seriously sit down and think about it.

    The Red Mage. Jack of all trades, master of none. Enfeebling *champions* back in Final Fantasy XI (as well as being able to do...well, pretty much *anything they wanted to* with certain setups). Ultimately, a possibly broken class to sit down and figure out. Apparently, Yoshi-P would assume that RDM would be a backline, staff-using, support-class enfeebler. While I do agree about the enfeebler status...staves just...don't work for the class, in my eyes. Red Mages have traditionally used swords (*almost* exclusively rapiers) alongside their magical abilities.

    So let's play with that notion and introduce a brand new class to the job: Fencer.

    Fencer would be what you'd call a very fancy sword-wielder, able to thrust and hit opponents in their weak spots or vital organs. As it stands, we already have a sword-wielding tank in the Gladiator/Paladin combination, but the idea of a sword-wielding *DPS* class wouldn't distance away from other players, would it?

    So you have a new Fencer guild, placed in either Ul'dah or Gridania for proper effect. You start fighting with it, you get your first weapon skill, an ability at level 2...

    ...and then a spell at level 4. Not to mention the help text on both the spell and your first WS have a Combo Bonus on them, listing specific debuffs on them...say, a poison or Paralyze or something.

    And when your level 5 quest comes around, the whole idea of Fencer (and Red Mage as a whole) unfolds: by comboing in different attacks and spells in tandem, you gain the ability to place enfeebles upon the enemy, whether it's by striking a vital organ to cause the target to bleed for a bit, or by freezing them in just the right way to slow them down by a little. Later quests come down the road to both train you on these different enfeebles as well as teach you a valuable lesson in the class: as the enfeebles are of a short duration (5 seconds at *most*, but they'd be unresisted to balance it), the only way to keep them consistently up is to alternate both the specific WS and spell in order to keep those debuffs upon the opponent. The moment you let up, it restarts. Give it abilities to help buff the next enfeeble landed in either potency or duration, and throw in a few extra abilities that either increase physical or magical damage, while *possibly* decreasing the opposite in turn.

    And *then* comes the unlocking of Red Mage. Assuming the lore behind it, you could make the unlock requirements FNC30/THM15 (optional job being CNJ), to give it abilities and spells from both the White and Black "schools" of magic. This is when RDM becomes on its own. Give it a starting ability to immediately place an enfeeble from any spell or WS from the get-go, to speed its duties up that much more. Anything after that could include its own Convert or Refresh ability (so it can keep up with its own MP consumption, although spells could have somewhat lower MP costs to counterbalance), its own party-wide buff spell (increased Determination or the like), and a final ability that enables it to immediately throw out move after move with only a split second's wait on the GCD (something akin to Chainspell from FFXI, although *severely* nerfed...think River of Blood and Perfect Balance).

    Gear-wise? That's where the "JoaT, MoN" mindset that RDM is *known* for comes into play. Give most of its unique, left-side gear a mix of either primarily STR or INT, to buff either their melee or magic capabilities. Allow players to either choose going into their melee side or their magic side for competent damage-dealing, as most of their spells and weapon skills would straight-out deal damage. That, and their debuffing prowess wouldn't be hindered by either of these, thus allowing a few different play styles to come out of this.

    Do you throw yourself to the physical side of things, and get the most bang for your buck on your weapon skills? Do you consider yourself more of a caster, and focus your damage more on your spells? Do you choose to go straight down the middle, being decent at both, but not *excel* at either? It's all up to you. You are the Red Mage. *You* choose your path you want to go. And, regardless, you'll still be enfeebling enemies as you land attacks and spells...while having plenty of fun while doing it.
    (1)
    Last edited by Slvr_Stryker; 10-20-2014 at 10:38 AM.

  2. 10-20-2014 09:25 AM

  3. 10-20-2014 09:27 AM

  4. 10-20-2014 09:31 AM

  5. 10-20-2014 09:32 AM

  6. 10-20-2014 09:32 AM
    Reason
    If I only knew about the 1k character limit workaround...

  7. #7
    Player
    roninoftagrm's Avatar
    Join Date
    Oct 2014
    Posts
    69
    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    i think the starting town would be limsa due to the fact its more Renaissance, ie the musketeers, however this leads to the possibility that SE would make a fencer/musketeer and give him/her 2 crystals, one for red mage, the other musket, and then theres the possibility of said fencer being like nero with the gunsword(not dmc4 nero, the cohort with the awesome helmet), with debuffing bullets, and en- buffs with different effects(empty hand enhancers like star ocean 3s fayt buffs)
    (0)

  8. #8
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Let me help you.

    Look at the midlander girl at the front of this image:



    I spy a Rapier.

    I also like the idea of a melee class that uses INT as its primary stat, channeling magic through its blade for enchanted slashes.
    (1)

  9. #9
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    If you place a fencing guild anywhere, I would like it to be Ishgard. Fanciful fencing matches sound like a perfect pasttime for Ishgardian nobility.
    (3)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alice_89th View Post
    If you place a fencing guild anywhere, I would like it to be Ishgard. Fanciful fencing matches sound like a perfect pasttime for Ishgardian nobility.
    I'm glad to see other people are coming to that conclusion.

    That said, I'd expect there to be some sort of passive stat conversion if you're even thinking of implementing a hybrid of any sort. This applies to any hybrid, but yes RDM needs it more than others simply to create that versatility without a) making the job overpowered and b) shackling it to roles it has no business doing (read: tank, heals, buff-botting). Hence my suggestion of having fencer be at the base a DPS class with the RDM crystal bringing in the utility in a way that would make sense for the job while entirely avoiding the problems RDM's last MMO incarnation ran into.

    Take your pick, with enspells or without.
    (2)
    Last edited by Duelle; 10-22-2014 at 07:41 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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