I'm just gonna repost the entire thing this time, as its covers what your saying, from my perspective. I have no clue if its the exact same for others but should be around ballpark.Again - I can understand peoples concerns regarding that.
But come on? So they expand the cash shop and include some vanity sets, some hair styles, maybe namingway cards.
But I highly doubt they would ever put races, classes/jobs, dungeons, trials, side stories etc into the cash shop.
I still have no clue why people who claim they love the game would ditch because of optional vanity. Maybe it's just the way I see it - Unless it directly effects the game (dungeons trials etc) I really don't see the issue.
Mostly the part about side games fits here.Fantasia - Each character gets one to begin with, and they are just a fancy name for a personal change of character looks/race. I don't lose or benefit from someone else using this.
Retainers - Yeah this one is a bit of "P2W" I suppose if you really want to force the issue. Although we're allowed two per character of which I've had no problem storing items in even as a full Lv50 crafter/gatherer. Even as an alt user I've kept all my mats on my crafter, so my hand is not forced to pay if I want to keep on par.
Cash shop opens a huge can of worms that can be a constantly changing hellride based on how they see fit. Starting with Minions yeah its same as fantasia for now, its a personal gain with no advantage other than looks. If they ever add mini-games with the minions, that suddenly changes. Mounts kind of the same deal, some stuff should have been included with lore thats already within the game as some pointed out with Odin's mount. Other mounts that just get thrown in and wouldn't have any real value to lore or given any bonuses (faster ride, no knockoff etc), is ok.
My main problem is what cash shop openings always lead too. They start small, then grow, and grow, and grow. "Vanity" can be a very loosely used term and expand to a ton of content; ranging from booster packs for Triple Triad that could include better chances of getting rare cards, or special items that affect Choco breeding/racing in some way. Since neither of these side games are progression or main story, it can be considered vanity fluff, yet this alters my game play directly if I want to stand a chance in these things.
It's anyone's guess as to how large it'll grow and how much they milk it, but I don't believe any company - SE or otherwise - when they throw promises out. Housing could be an easy example of promises.
Edit - and forgot about vanity gear. Thats a real issue too for economies and crafters. Old event gear has no business being there since it was already in the game, up for grabs every year the season event was out. If it were 'optional' on the grounds of buy it in the CS or wait for the event for the gil NPC, then sure, but its not. As for crafting, just have to wait and see how much vanity gear is thrown in.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.