Quote Originally Posted by Prototype909 View Post
The difference is that in XI CoP was just one aspect of the mutlifaceted end-game (or the beginnings of such since it was tied to Sea access) instead of literally the only thing for raid players to do.

I would care less if they weren't undermining the only thing that raid players have that isn't dead or outclassed on release
Your statement isn't really.. relevant, though.

OK, so the hardcore players work through and defeat T9. Most people, once they have the system down, beat it regularly from that point without wiping except in unusual circumstances. They essentially have it on "farm mode". This dungeon no longer presents a real challenge to them. It's just another weekly thing to get done and over with, another check box to tick off on their to-do list.

How does gradually nerfing content that these players have already beat, and beat, and beat, and beat, and beat... ruin it for them? They've already beat it. And beat it. And beat it. The only thing, and I mean the only thing, that nerfing the content does to them is to take away their ability to flaunt their superiority complexes to other people (no more "I'm better than you because I beat T9"), and reduce the number of potential merc sales for clearing T9, etc.

And yeah. Savage Coil. Get titles. That can show off your ability to beat some crazy hard content. And also.. the people who have beat and beat and beat Second Coil will be moving on to Final Coil to do the same thing there, while all the underlings are riding the Echo to clear Second Coil and catch up to the new generation of elitists with "Higher Allagan" gear.