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  1. #11
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    So, which is better to go off of?
    It's better to go by unmerged because depending on your timeout for combat end then merged can cause quite a bit of difference simply due to people using settings. Some may have a 6 second timeout other might use a 12 second timeout. Factor in multiple times during the fight where you have downtime it makes a big impact on the numbers if you are comparing to others. Merged can only be used effectively if everyone is using the same settings or if you're just comparing your own runs on the fight to previous runs.

    For fights with long downtime just change the combat timeout to like 30 seconds or even a minute, and you avoid random breaks in combat while the fight is still happening.
    (0)

  2. #12
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Well, as always, it depends on what you want to measure. If you want to look great, compare your unmerged dps to the merged dps of others! XD For me, both are interesting. They give information on different things.

    Merged is more equivalent to an instantaneous dps (well, in fact a dps curve is much more informative but OK). If at equivalent gear, your merged dps is lower than someone else, it may point out a problem in your rotation, or slacking between GCDs.

    Unmerged is quite equivalent to damage done. The difference between both tells you your downtime. If this difference is much higher than for someone else, it means you could do more damage by only working on your gameplay for this particular fight (to increase active time).
    (0)

  3. #13
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    The boss have 700 000 HP, the adds, i'm not sure... hum lets say there is 2 dragons, and 6 golem, it's what, 150-200k ?

    Lets say 1 000 000 in total maximum (to count a little the downphases)

    Knowing this, with 4 DPS, and 2 tanks (2 tanks does like the dps of one DPS if the warrior is good)
    1 000 000/5 = 200 000, that's what they all need to do, kinda.
    You have 13min, which is 780secondes.
    200 000 / 780 = 256
    Doesn't seems to be a lot, but I guess, it's more then 1 000 000.

    But if you have more 280+ should be fine, I guess.

    I know a good bard can do 350
    Blm is kinda same as bard I think, around 350
    A Monk/dragoon is much more, like 380 ? 400 ?

    But OFC, if you ask average, is less then that.
    I guess a decent Bard/BLM do 300-320 (and that's not bad actually, it's more then what you need for T9)
    (0)
    Last edited by Artiste; 10-21-2014 at 01:15 AM.

  4. #14
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    I am rocking 350-370 unmerged. If your 310 was unmerged that's still pretty decent and would probably get higher once you are more comfortable with the fight
    (0)

  5. #15
    Player
    Argentt's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Argentt Seijin
    World
    Exodus
    Main Class
    Bard Lv 60
    As far as parser settings go: A 30 second encounter timeout will give you correct unmerged parses for T9. Keep that in mind while you're shuffling beads around on your abacus to come up with DPS numbers


    Quote Originally Posted by Artiste View Post
    -snip doing the math-
    That 280+ number is probably a decent baseline for DPS. Our group's first T9 kill a few months ago was SMN288/BRD282/DRG279/MNK257/WAR183/PLD108/SCH53 and still had over a minute and a half before enrage.
    (1)

  6. #16
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Hmm, I'll make sure to ask whether it was merged or unmerged and try to improve on it. There was times during the final phase in which I shuddered focusing on thunder (I always miss it) and end up using a Blizzard 3 with 1200mp left. Oh, I did die once towards the end of the battle, but I don't think it would have caused a huge DPS drop that late int he fight. (first divebom set, second divebomb)
    (0)

  7. #17
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Argentt View Post
    As far as parser settings go: A 30 second encounter timeout will give you correct unmerged parses for T9. Keep that in mind while you're shuffling beads around on your abacus to come up with DPS numbers
    I can't emphasize more on this and this leads to the below

    Quote Originally Posted by Artiste View Post
    I know a good bard can do 350
    Blm is kinda same as bard I think, around 350
    A Monk/dragoon is much more, like 380 ? 400 ?
    Try 30s timeout and see the numbers for yourself. The amount of downtime in T9 will make MNKs cry. 380-400DPS on T9 for a MNK? Maybe try again with BiS FCoB gear.
    (0)

  8. #18
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by OneWingedSora View Post
    I am rocking 350-370 unmerged. If your 310 was unmerged that's still pretty decent and would probably get higher once you are more comfortable with the fight
    What is your group DPS on those attempts?
    (0)

  9. #19
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by HaroldSaxon View Post
    What is your group DPS on those attempts?
    Dunno but other BLM was 320, BRD was 317, DRG was 270 and other BRD 240.

    I know what you are trying to imply, the lower the groups DPS as a whole the better the DPS for me because of the downtime before Megaflare and yeah that's true. That's why T9 should never be used for DPS measurement unless you are parsing phase by phase.
    (0)

  10. #20
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ooshima View Post
    Try 30s timeout and see the numbers for yourself. The amount of downtime in T9 will make MNKs cry. 380-400DPS on T9 for a MNK? Maybe try again with BiS FCoB gear.
    Quote Originally Posted by OneWingedSora View Post
    That's why T9 should never be used for DPS measurement unless you are parsing phase by phase.
    Which makes the most sense.

    If multiple people want to parse then simply roll with default settings from the beginning. (Granted different parsers starting with the same settings). Once one person tries to tweak their parser to feel better about their DPS, it throws other ones off unless everyone does the same.

    There is no benefit in trying to factor in downtime other then to try and create the illusion, your DPS isn't as bad as it may be. It just artificially lowers everyones dps number to account for a time when, you're DOING NO DAMAGE because NOTHING IS TARGETABLE, (by shortining the distance between party members), which yes is very silly. Saying someone did over 60 DPS more (on a merged parse), vs someone doing only 20 -30 DPS more (unmerged equivalent), influences the way it sounds so that one isn't as bad as the other, despite them both being equal.

    Not to mention the general public as a whole parses phase by phase. Good luck bragging about your 280+ DPS, not many will sit and do the math for you even if you say it's unmerged. You're just gonna wind up looking bad. Parsing phase by phase also helps you target your weaker areas easier in a fight where as unmerged does not.

    Unmerged parsing also gives you a fake number for what your really doing in damage over time. The actual damage you do in game is higher on average then what a parser factoring in downtime will show you. (in terms of the DPS number, by forcibly injecting time). You wouldn't even be able to accurately reflect your own numbers from a training dummy to gauge yourself correctly, because there is no forced downtime on a dummy to factor in to your parse.
    (2)
    Last edited by Havenchild; 10-24-2014 at 09:29 AM.

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