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  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90

    About that kick-ass DRG armor locking thing from the Heavensward trailer.

    It would be really cool if they added a /cpose animation when you're wearing the DRG AF2 where your character fiddles with the armor and it springs open/locks back down complete with the sound effect.
    (4)

  2. #2
    Player
    Ralos's Avatar
    Join Date
    Apr 2011
    Location
    Ishgard
    Posts
    414
    Character
    Ralos Mikorius
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I was thinking about something like this too when I saw the trailer! I want to see my gear have cool locking/equipping animation, especially as I'm a DRG and this expansion is like "DRAGOONS EVERYWHERE!"
    Do want
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Great idea, Ralos!

    I'll pass it along to Yoshi-P personally

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Would be cool if when you draw your weapon a few of your armor pieces click into place like in the trailer. Similarly to how some weapons will unfold or w/e when you take them out.
    (1)

  4. #4
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Then it should happen with pretty much all gear whenever you change gearsets I see that part of the trailer as a representation of how the armory system works here, both him switching jobs and gear adapting to his body.
    (0)

  5. #5
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alukah View Post
    Then it should happen with pretty much all gear whenever you change gearsets I see that part of the trailer as a representation of how the armory system works here, both him switching jobs and gear adapting to his body.
    Pretty much that, yeah. Imagine whenever we switch gear sets, the same thing happens as what Derplander does in the teaser, just in the blink of an eye.
    (0)

  6. #6
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    That would be cool yea. But I also noticed that when the Warrior was changing jobs, he was dropping his armor to the floor one by one. Would be cool to have something along those lines when you change classes/jobs.
    (0)

  7. #7
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    It was cool but it would be quite a bit of work to animate as it would have to work for every piece of gear in the game.
    (1)

  8. #8
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by chocomaid View Post
    That would be cool yea. But I also noticed that when the Warrior was changing jobs, he was dropping his armor to the floor one by one. Would be cool to have something along those lines when you change classes/jobs.
    NO WORRIES, SHIO IS HERE TO RUIN THE FUN!

    (I like the idea, but it's too late for all our current gear)



    The current 3D model 'structure' would completley disallow this.

    Basicly each 3D model is made up of triangles or quads once it's used inside the game engine;



    Now, underneath these pieces, (lets say a shoulder pad) more than likely depending on the design/type, the bottom side of that shoulder pad does not actually exist.

    Imagine taking a piece of paper, turning it over and seeing nothing on the other-side, as if you were holding nothing.

    That's essentially how most 3D models work, the otherside is completely unnecessary, as it's never seen. Therefore it's discounted and removed from the overall topology of the model.



    As shown in this image here.

    The areas I've highlighted, their under-sides, or concealed areas are more than likely 'hollow'.


    "But can't just just add these bits back in?"

    Good God No.

    It would take months.

    "Why?"

    All the models are made from a high-poly reference model, these contain millions of polygons, before they use a process to achieve the 'trick' of it looking highly detailed in-game.
    For example, Odins Mount 'Slepnir'. They would have to either reference back to this and add back in the detail, or simply attempt to 'stitch in' detail on the new gemoetry surfaces for the sides that don't currently exist.

    It'd be an enormous waste of time.

    High Poly Reference Model



    In-Game Render
    (Looks better in-game, XIV models never did render things properly)

    (3)
    Last edited by Shioban; 10-20-2014 at 05:36 AM.

  9. #9
    Player
    KaliAurion's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    36
    Character
    Xan Aurion
    World
    Jenova
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shioban View Post
    NO WORRIES, SHIO IS HERE TO RUIN THE FUN!


    The current 3D model 'structure' would completley disallow this.

    Basicly each 3D model is made up of triangles or quads once it's used inside the game engine;



    Now, underneath these pieces, (lets say a shoulder pad) more than likely depending on the design/type, the bottom side of that shoulder pad does not actually exist.

    Imagine taking a piece of paper, turning it over and seeing nothing on the other-side, as if you were holding nothing.


    That's essentially how most 3D models work, the otherwise is completely un-necessary, therefore it's discounted and removed from the overall topology of the model.



    As shown in this image here.
    +1 Just because you used Leon as an example
    (0)

  10. #10
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shioban View Post
    snip
    Oh don't worry no fun has been ruined! XD I knew from the get go that it would be impossible to implement, for now. I simply noticed it and thought someone might appreciate some nonsensical fantasy about it!
    (0)

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