Results 1 to 9 of 9
  1. #1
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80

    If Crafting is a Support role why do stats affect it?

    I'm a terrible Alchemist/Goldsmith.

    I've been trying to HQ things since I've been r50 in both but have had very terrible luck. I remembered about this post near the bottom in the Discipline of the Hand section.

    The effect of attributes on synthesis is limited. When attempting to craft a high-quality item, however, the likelihood of success increases as the attribute most closely associated with the tool being used rises. As the attributes associated with the main and off hand tools of each class are different, players may wish to give careful consideration to the class on which they wish to focus. A list showing the attributes related with the main and off hand tools of each class can be found below.
    For an Alchemist to HQ more often it depends on if his stats for the appropriate tool are higher. Main hand being INT and Off hand being PIE.

    For a Goldsmith it is DEX and INT for Main and Off hands respectively.

    My problem is that I'm a Lancer. So I put most of my stats into STR and VIT for a bit more durability. So there's no way in hell I'm going to pump stats into INT and PIE for a crafting class when one point reset isn't enough to make a difference either way.

    So back to the topic...

    If Crafting is being pushed to a support role rather than the original team's idea of crafters and gatherers being classes unto themselves shouldn't they also be freed from the Stat restrictions placed on them by the original team?

    I would love to have the same chance to HQ as any other crafting class while still being able to play as the Fighting class I enjoy most to the best of my ability.
    (0)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    i'm assuming phys levels being taken out next patch will fix this. Then they will still rely on attributes but when you switch to them they will automatically be strong in the important ones, and you can enhance them with gear and abilities.

    Least that's the logical path.
    (1)
    Mew!

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Don't try and dumb crafters down just because they are "support."

    Support does NOT mean "simple." they are not synonyms.

    A little complexity is an OK thing for support roles!



    And on the topic of stats and classes, what if your main is lancer and you want to be CON?

    Same issue, so don't kill crafters just because you cant do both at the same time.
    (2)
    Last edited by DoctorMog; 08-06-2011 at 07:42 AM.

  4. #4
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    More importantly future intentions have nothing to do with how the class was constructed, since the crafting classes were first balanced and created under Tanaka's direction, and his original intentions have very little to do with the future the game is heading toward.
    (0)

  5. #5
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Can someone please point me to where anyone from the dev team ever said that crafters were getting nuked down to non-class status? All Yoshi ever said was that crafters support battle classes, which is (and always was) 100% true. We make all their junk. Support =/= less important or lesser status. As far as I know, crafters will still be classes further down the line, unless someone can produce an actual quote/statement from someone from development that specifically states otherwise. I mean either I have somehow completely missed a bombshell announcement or people are completely misinterpreting a statement that was made a while back and are now propagating a rumor that is going to result in nothing more than rage. Both for crafters now and anti-crafters later when they find out it wasn't true.

    EDIT: also, what does it matter? Physical levels will be going away making every class have its own stats. Your problem will be a non-issue in a few weeks.
    (5)
    Last edited by Wynn; 08-06-2011 at 07:53 AM.

  6. #6
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Well said. ^
    (0)

  7. #7
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by DoctorMog View Post
    Don't try and dumb crafters down just because they are "support."

    Support does NOT mean "simple." they are not synonyms.

    A little complexity is an OK thing for support roles!



    And on the topic of stats and classes, what if your main is lancer and you want to be CON?

    Same issue, so don't kill crafters just because you cant do both at the same time.
    If someone is playing as a lancer and they like the class they would try to optimize it as best they can right? If that person wanted to be con for one dungeon run they'd do a point reset and do what they could because it was a quick unimportant run. If it was an important run I would think the group would bring people who are geared and statted for their particular role.

    A crafter is a different creature than a fighter, you can't really compare the two. One stat reset won't be enough to make an impact on your hq's but if you do more than that you end up gimping your fighting class (I'm just using myself as an example). That's what I'd like to see addressed, even if the devs say deal with it.

    Quote Originally Posted by Azurymber View Post
    i'm assuming phys levels being taken out next patch will fix this. Then they will still rely on attributes but when you switch to them they will automatically be strong in the important ones, and you can enhance them with gear and abilities.

    Least that's the logical path.
    Quote Originally Posted by Ferth View Post
    More importantly future intentions have nothing to do with how the class was constructed, since the crafting classes were first balanced and created under Tanaka's direction, and his original intentions have very little to do with the future the game is heading toward.
    I hope you guys are right.
    (0)

  8. #8
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wynn View Post
    Can someone please point me to where anyone from the dev team ever said that crafters were getting nuked down to non-class status? All Yoshi ever said was that crafters support battle classes, which is (and always was) 100% true. We make all their junk. Support =/= less important or lesser status. As far as I know, crafters will still be classes further down the line, unless someone can produce an actual quote/statement from someone from development that specifically states otherwise. I mean either I have somehow completely missed a bombshell announcement or people are completely misinterpreting a statement that was made a while back and are now propagating a rumor that is going to result in nothing more than rage. Both for crafters now and anti-crafters later when they find out it wasn't true.

    EDIT: also, what does it matter? Physical levels will be going away making every class have its own stats. Your problem will be a non-issue in a few weeks.
    i think its in one of the famitsu interviews. someone did say that crafting and gathering will no longer be main jobs but be support jobs. And they didn't mean like "supporting battle", they meant it as they will no longer be viable as a "main". Ex. future missions won't let you win just by parley'ing, and content will be focused on dom/dow (raids) instead of what was originally intended which was to have like company crafting (giant cakes, ships, etc). At least thats the impression they have been giving over multiple interviews and in some dev comments.
    (0)
    Mew!

  9. #9
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Azurymber View Post
    i think its in one of the famitsu interviews. someone did say that crafting and gathering will no longer be main jobs but be support jobs. And they didn't mean like "supporting battle", they meant it as they will no longer be viable as a "main". Ex. future missions won't let you win just by parley'ing, and content will be focused on dom/dow (raids) instead of what was originally intended which was to have like company crafting (giant cakes, ships, etc). At least thats the impression they have been giving over multiple interviews and in some dev comments.
    If that's true, then I missed some info, but I'm not so sure that is accurate. In fact, the only two times I can remember statements regarding crafter/harvester support were when asked about crafters getting jobs like battle classes in which they stated that they support the battle classes and aren't meant to be in battles. Since jobs are specialized battle roles, crafters and harvesters wouldn't be getting those. For the life of me, I can't find that statement now. Wish I had saved it. This is the one people are misinterpreting. The second one was in the harvester Q/A which I can produce:

    Quote Originally Posted by Bayohne View Post
    It was initially claimed that all disciplines (War/Magic/Hand/Land) would be of equal focus in regards to content/gameplay. Is this statement still accurate?
    It will still be possible to enjoy the game just as a gatherer, but the battle content and main scenarios to be added will make it necessary to obtain ranks and skills/actions for battle-related classes.

    As far as I know, these are literally the only times that "support" has been brought up and in neither case is it stated crafters (or harvesters for that matter) will no longer be classes down the line.