Wow you read my mind i was thinking the same thing.
Higher chance drops of rarer items if new people in the party. i bet you that will make some incentive to accept them.
um, 100 myth is the best prize to carrying someone through content...
Unfortunately 100 myth is not enough for most people.
This has relegated the alert to instead being an alert to hunt down the new person and remove them. Or to leave the team immediately because there's a new person.
Nah, I like how it gives some sort of an idea as to why the group might have wiped. More importantly, it filters potential suspects in PF groups, who might be looking to get carried.
PS3 limitations
That still does not work tho, which is what you're not getting. as more likely then not half the people in your partied were carried for the win.
I agree, there is variation as to how players complete content. But you are assured that everyone saw the boss go down, at least once, when you do not get the myth message.
I take comfort in that.
PS3 limitations
I agree. The new player message doesn't mean anything. I had a FC member yesterday who got Melusine to 1% and then they wiped. A couple more seconds or some more lucky procs and they could've done it. How is that not the same as kill exp? And on the other hand, not having a message doesn't mean you know how to kill it, you might have died halfway throught but the party still defeated the boss and you got your clear with exp only up until 50%.
The bonus is nice but it creates much more hostility than incentive to allow new players to join in.
I like it when it tells me. That way I can explain things as we go or from the beginning. I'd rather that than find out on wipe number 3.![]()
So you'd rather the player be harassed for their poor performance for joining a group they weren't qualified to join?
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