I've been playing this game for months now and it's always bugged me. Why do higher difficulty primals/dungeons/raids/etc not merit better rewards?
It's true, raids do give a lot of great gear rewards. But what happens when you've obtained higher level gear than what is given out? Or even the same gear? Their own end game methods counter themselves when you get to a certain point. A LOT of the content becomes vaporware.
Beat garuda ex today. What I received as a reward could have very easily been a "thumbs up" cutscene as opposed to the actual rewards won from this fight. Why does fighting an insanely hard boss merit you less tomes than an easy dungeon run, or even a hunt that takes roughly a minute?
It's not only about tomes, but about gil as well. The way this game is broke down into is crafting and hunting. Each have their own capabilities to earn money, except for when you're a higher level player. Earning money forces you to become a disciple of hand/land rather than continuing to hunt and gather goods like you could in the past via quests. High level quests don't even give enough money for a teleport.
At lower levels the game had a great sense of balance when it came to the economy. I wouldn't have to start crafting unless I actually wanted to. Skip forward to level 50, quests are far less rewarding considering you'll need far more money.
I definitely suggest adding much more reward for the higher level/higher gear required not only through tomes, but also gil. As it stands, a lot of us with i100/110 gear will put up with players who aren't as talented in hard fights that take quite a while to complete and in the end after all the effort we're met with a laughable amount of tomes of both kinds as well as an item that is laughably terrible because, we're already past the point where these items are even necessary.
I feel a lot of events such as fates, hunts, primals, dungeons, and even the coil could benefit from greater tome output based on level and difficulty as well as gil payout and possibly even other elements added to the loot table at random so each player can actually get a reward for completing the difficult task rather than playing with 8 people and every time you complete it you don't get jack because other people need the rewards to get gear that doesn't suck. That doesn't necessarily mean every time you complete it you get an i90+ item or mount. But something simple that can be sold or collected cosmetically that won't be found in the boss chest so that the loot tables don't get watered down by pointless garbage.