
Originally Posted by
CC26
Ok I didnt know you could use it on the same line like that, nice! But yea around the time of the 2.2 update it said in the notes that the asterisk could be used instead of /wait Ive gotta find the notes.
yeah no 2.16 added the <wait.X> command. They just didn't format the HTML correctly so your browser picked up the <wait.X> as html and hid it.
From the patch notes
Players can now use the syntax in place of the /wait command.
* "number" can be any digit between 1 and 60.
Example
Using Raise on a target one second after Swiftcast
/action Swiftcast
/action Raise
By using the syntax, players can now use the wait function together with other actions on a single line.
* Please note the original /wait command can still be used if desired.
and the actual html
Code:
<div class="text-headline"><div>Players can now use the syntax <wait."number"> in place of the /wait command.</wait."number"></div></div>
<div class="text-headline-indent">
<span class="text-note">* "number" can be any digit between 1 and 60.</span><br>
<br>
Example<br>
Using Raise on a target one second after Swiftcast<br>
/action Swiftcast <me> <wait.1><br>
/action Raise <t><br>
By using the <wait."number"> syntax, players can now use the wait function together with other actions on a single line.<br>
<span class="text-note">* Please note the original /wait command can still be used if desired.</span>
</wait."number"></t></wait.1></me></div>
removing the actual html codes
Code:
Players can now use the syntax <wait."number"> in place of the /wait command.
* "number" can be any digit between 1 and 60.
Example
Using Raise on a target one second after Swiftcast
/action Swiftcast <me> <wait.1>
/action Raise <t>
By using the <wait."number"> syntax, players can now use the wait function together with other actions on a single line.
* Please note the original /wait command can still be used if desired.