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  1. #1
    Player
    CC26's Avatar
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    Ryler Mcross
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    Gilgamesh
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    Pugilist Lv 74

    Using (*) instead of the /wait command for macros

    Hello, Im having trouble using the asterisk in instead of the /wait command in my macros. I really want to replace all /wait commands in my macros with the asterisk but I can't get it to work, for example I have:

    /ac "Windbite" <t> * 2.5
    /ac "Venomous Bite" <t> * 2.5

    but when I execute this it never goes can someone help me out.
    (0)

  2. #2
    Player
    Velox's Avatar
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    Velo'a Nharoz
    World
    Mateus
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    Scholar Lv 90
    Quote Originally Posted by CC26 View Post
    Hello, Im having trouble using the asterisk in instead of the /wait command in my macros. I really want to replace all /wait commands in my macros with the asterisk but I can't get it to work, for example I have:

    /ac "Windbite" <t> * 2.5
    /ac "Venomous Bite" <t> * 2.5

    but when I execute this it never goes can someone help me out.
    You can use * for wait commands? I've been using <wait.#> for single line commands. I don't recall any other way.

    Using your example

    /ac "Windbite" <t> <wait.3>

    Wait timers only support whole numbers and rounds decimals.
    (2)
    Last edited by Velox; 10-19-2014 at 05:01 AM.

  3. #3
    Player
    CC26's Avatar
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    Ryler Mcross
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    Gilgamesh
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    Pugilist Lv 74
    Ok I didnt know you could use it on the same line like that, nice! But yea around the time of the 2.2 update it said in the notes that the asterisk could be used instead of /wait Ive gotta find the notes.
    (0)

  4. #4
    Player
    Bixby's Avatar
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    Ampersand Kai
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    Gilgamesh
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    Patch notes are all here. I think you're getting something confused. AFAIK there's never been any mention of asterisks in macro syntax in any of the patches or hotfixes. The <wait.#> syntax was added in 2.16 (but the page for those notes is formatted incorrectly so the <wait.#> doesn't show up where it should in the notes; you have to view source on that page to see what it was meant to say), but that's been the only change with /wait since 2.0.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  5. #5
    Player
    Yonko's Avatar
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    Yonko Chao
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    Coeurl
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    Quote Originally Posted by CC26 View Post
    Ok I didnt know you could use it on the same line like that, nice! But yea around the time of the 2.2 update it said in the notes that the asterisk could be used instead of /wait Ive gotta find the notes.
    yeah no 2.16 added the <wait.X> command. They just didn't format the HTML correctly so your browser picked up the <wait.X> as html and hid it.

    From the patch notes
    Players can now use the syntax in place of the /wait command.
    * "number" can be any digit between 1 and 60.

    Example
    Using Raise on a target one second after Swiftcast
    /action Swiftcast
    /action Raise
    By using the syntax, players can now use the wait function together with other actions on a single line.
    * Please note the original /wait command can still be used if desired.
    and the actual html
    Code:
    <div class="text-headline"><div>Players can now use the syntax <wait."number"> in place of the /wait command.</wait."number"></div></div>
    <div class="text-headline-indent">
    <span class="text-note">* "number" can be any digit between 1 and 60.</span><br>
    <br>
    Example<br>
    Using Raise on a target one second after Swiftcast<br>
    /action Swiftcast <me> <wait.1><br>
    /action Raise <t><br>
    By using the <wait."number"> syntax, players can now use the wait function together with other actions on a single line.<br>
    <span class="text-note">* Please note the original /wait command can still be used if desired.</span>
    </wait."number"></t></wait.1></me></div>
    removing the actual html codes

    Code:
    Players can now use the syntax <wait."number"> in place of the /wait command.
    * "number" can be any digit between 1 and 60.
    
    Example
    Using Raise on a target one second after Swiftcast
    /action Swiftcast <me> <wait.1>
    /action Raise <t>
    By using the <wait."number"> syntax, players can now use the wait function together with other actions on a single line.
    * Please note the original /wait command can still be used if desired.
    (1)
    Last edited by Yonko; 10-21-2014 at 03:10 AM.

  6. #6
    Player
    Niwashi's Avatar
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    Y'kayah Tia
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    Quote Originally Posted by Yonko View Post
    They just didn't format the HTML correctly so your browser picked up the <wait.X> as html and hid it.
    I'm surprised they never fixed that formatting error on the patch notes. It was spotted and pointed out to them pretty quickly.
    (1)

  7. #7
    Player
    CC26's Avatar
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    Ryler Mcross
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    Gilgamesh
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    Pugilist Lv 74
    ahhh ok I see! Yea I read the notes on the ps3 browser it doesnt show <wait. number> at all lol. I thought it meant use the asterisk now thank you very musch for clearing that up for me.
    (0)