

The only question needed to be answered. Did they have hate problems?
If the answer is no.
Why even care.
As long as a tank does what he should for what he joined a group I am in. Keeping hate. I don't careif he has his soul gem on or not.

That's only one part of a tanks job, they also should actively work to reduce incoming unavoidable damage, as well as properly position enemies and stun where possible. That will always be better done using soul gem's and job abilities. If said tank prefers to play as a DPS perhaps they should have simply rolled a DPS.
I always go Marauder on my tank when I do trial roulettes, because there is no such need for two tanks. The cross skills make it more interesting to play and always amazing to see a butcher's block do 1.6k damage. Of course... if the other tank is new, or has trouble keep aggro, I would step up and TRY to MT as a marauder, lol. Only trial that can be troublesome as a class would be titan HM. Other then that... I don't seem to lose aggro, either.
One thing I got to mention... Marauder can actually be useful for leveling in low level roulette, but be very VERY mindful of this because if you get put into something like Brayflox or Stone Vigil... it will be painful. Otherwise, if you get something like Tam Tara, Hakku Manor, then you can really kick some serious ass with Overpower with Raging strikes and Invigorate, lol.
Last edited by Anjirusensei; 10-18-2014 at 09:26 PM.
FOREWARNING: This is not a set-stone "You must do this, or you're bad!", this is what I personally do.
(This applies for Warrior, for Paladin I find there's no point going Gladiator)
PVP (There's virtually no point to going WAR for Defiance/Wrath)
HM Trial (Two Tanks > Let the other tank)
Dungeons > Low (Infrequent)
Dungeons > High / Expert (There's no point, people would simply rip hate)
For the aforementioned above, it works fine from experience.
But for Expert Roulette/Trials/Raids, it's completely pointless unless you can withhold the damage/out-gear the content.
Marauder is handy (as people have said) for the extra damage from the cross-class skills, you can pump out a little bit more damage, which is nice in some content. But it's not a "YOU MUST DO THIS", it's a personal preference. You're not going to yell at someone putting tomato ketchup on their chips because "I DONT LIKE IT THOUGH!".
Only thing I noticed with primals lately are people (tanks) who stand in every avoidable attack now. Do you get more light or something by not ..you know, dodging things?


Yeah, like others have mentioned it depends on the content, but it is more than likely ridiculous regardless.
As a healer, I'm likely going to hate your guts if I have cure you as a tank in upper level content without your job crystal. Your DPS buffs are likely going to bring overall -less- DPS than I would if I were able to switch into cleric's stance and get some stone II's in rather than cure spam your tiny HP pool.
There's a time and a place to experiment...but definitely not in 4-man.

The reason why they are doing it in DF is because no very many people on their own server would put up with that "experiment." There's no accountability in DF unless the others in the party feel put upon and take the /vote kick option.

My boyfriend is a War and the only time he drops Defiance is after a initial hate gain for a fight he knows he can dodge everything dodgable. Once someone starts approaching him on hate, pops it back on, few BB's and turns it back off. If he's offtanking, no Defiance + Str Accessories. There's no need to drop the job crystal for, what, two other abilites for a little burst in DPS? It's not worth it, especially because if the MT goes down, good luck climbing that hate list / holding hate after a Provoke with the other 4 full powered DPS wailing on them.
MEGA CUTENESS ATTACK! SUPER EFFECTIVE!


There's more to tanking than merely holding aggro. I'd hate to be the poor WHM trying to cure a Warrior who refuses to use the healing benefits of Defiance. Unless, of course, he only tanks one weak group at a time...My boyfriend is a War and the only time he drops Defiance is after a initial hate gain for a fight he knows he can dodge everything dodgable. Once someone starts approaching him on hate, pops it back on, few BB's and turns it back off. If he's offtanking, no Defiance + Str Accessories. There's no need to drop the job crystal for, what, two other abilites for a little burst in DPS? It's not worth it, especially because if the MT goes down, good luck climbing that hate list / holding hate after a Provoke with the other 4 full powered DPS wailing on them.
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