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  1. #21
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Danger is not necessarily the same thing as adventure. Saving your city, or your continent, or you planet from impending doom is not necessarily the same thing as adventure.

    If the reward from completing a quest is that your friend/mother/city/planet doesn't get eaten by a Demon Zombie Space Dragon ... then it's not an adventure game. That's a survival game.

    What I am trying to impart to the community (and the developers, if they are reading this) is that adventures are supposed to be fun, they are supposed to be a choice (no railroading please), and those who complete the adventure should come out somewhat richer/happier/wiser from making that choice.
    (0)
    Last edited by Sorel; 03-10-2011 at 06:47 AM.

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    169
    I could not agree more to that.

    In my opinion it is mainly a matter of a penalty for death (instant thrill boost ) and making enemys tougher but also defeating them more rewarding.

    I mentioned all of that in my threat (for everyone who hasn't seen it yet)

    http://forum.square-enix.com/ffxiv/t...ingthrill-quot

    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    There are a lot of places in the zones where there are mobs stronger then the NMs, proof enough of future content and a higher level cap (obviously)
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