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  1. #1
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    Mar 2011
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    50
    I understand, Ciderfox. And I think I narrowed down the problem with it: Zones.

    I don't mean to say that seamless environments aren't a good thing. But in XI, each zone had it's own geography. The maps were set up in a way where there were little pockets of, "I wonder what's in there?" Each area was unique, and had interesting places to see. In FFXIV, we have five zones that, together, equal the same amount of space as the NA release of FFXI. They all have their own look. But there are only five of them....

    If they hadn't made the zones so large, or made different geography along the way, it wouldn't be so bad. But right now, I'm getting Valkurm Fever, (the mental condition of being on one bland zone for far too long), and there is no where to go.

    Also, while we're on the topic of maps, can we make it so there are ways around the high-level, aggressive mobs? I'm sick and tired of being in a bottle-necked area, only to find that there is no way around a mob that can 1 shot me.
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  2. #2
    Player

    Join Date
    Mar 2011
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    768
    Quote Originally Posted by Heartfire View Post
    I understand, Ciderfox. And I think I narrowed down the problem with it: Zones.

    I don't mean to say that seamless environments aren't a good thing. But in XI, each zone had it's own geography. The maps were set up in a way where there were little pockets of, "I wonder what's in there?" Each area was unique, and had interesting places to see. In FFXIV, we have five zones that, together, equal the same amount of space as the NA release of FFXI. They all have their own look. But there are only five of them....

    If they hadn't made the zones so large, or made different geography along the way, it wouldn't be so bad. But right now, I'm getting Valkurm Fever, (the mental condition of being on one bland zone for far too long), and there is no where to go.

    Also, while we're on the topic of maps, can we make it so there are ways around the high-level, aggressive mobs? I'm sick and tired of being in a bottle-necked area, only to find that there is no way around a mob that can 1 shot me.
    Funny thing is even Valkurm was pretty unique. The wrecked boats, the message left in stone, secret beach, Selbina. Sure it wasn't the BEST zone but even the most boring ones in XI put XIV zones to shame.
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