Does anyone else miss that adventuring feeling you got from FFXI? The world in FFXIV seems lifeless without tradition and lore. Why did they feel the need to make the zones so big with the same exact terrain?
Does anyone else miss that adventuring feeling you got from FFXI? The world in FFXIV seems lifeless without tradition and lore. Why did they feel the need to make the zones so big with the same exact terrain?
It's not a matter of adventure. It's mostly (at least for me) a matter of challenge. ALL the mobs in FFXIV are simply too much of an <easy prey>
Big zones mean a lot of space. It's much easier to fill space than to have to create more space when there's not enough to begin with.
Think of it as a canvas on which very little has been painted on.
I very much miss the adventuring feel, and I agree everything is to easy. We need some kind of challenge.
Yes, Its dull, its boring, its ugly, its depressing, its really bad and I hope the new zones are something crazy or go back to XI routes of small zones but lots of them as If not then I quit for TERA.
Indeed. I think that it is more to do with lack of quest content rather than the combat system. I'm sorry to bring up FFXI, but that game was full of adventures.
Infiltrate beastman headquarters.
Discover the secrets of ancient civilizations. (Zilart)
Go across the ocean to seek fortune in a far away land. (Aht Urhgan)
Travel back in time to discover a truth no one can ever imagine. (Wings of the Goddess)
The fun thing about being an adventurer, as opposed to being a member of a faction, is that you have free will. If you want to pass on a particular set of adventures, you have that option. That's the fun part of adventuring. It's not a chore. It's a choice.
Huge shame on you, you forgot CoP.best of them all!Indeed. I think that it is more to do with lack of quest content rather than the combat system. I'm sorry to bring up FFXI, but that game was full of adventures.
Infiltrate beastman headquarters.
Discover the secrets of ancient civilizations. (Zilart)
Go across the ocean to seek fortune in a far away land. (Aht Urhgan)
Travel back in time to discover a truth no one can ever imagine. (Wings of the Goddess)
The fun thing about being an adventurer, as opposed to being a member of a faction, is that you have free will. If you want to pass on a particular set of adventures, you have that option. That's the fun part of adventuring. It's not a chore. It's a choice.
What most people seem to forget, is that while we do seem to have an excellent producer at the moment, the game is still a baby. I love ffxi, but even xi had it's 50 lvl cap and a smaller world during it's first year. We were severely hurt by the backwards progress from the original development team by realeasing an altogether broken game.. But we have hope with Yoshi-p. Give them time to develop the content. 6-9 months from now it could possibly be worlds different.
LOL!
The reason why a forgot Chains Of Promathia is because that was a set of adventures I chose not to do. My character was was like,
"You know what guys, you go on without me. After having to deal with those Zilart kids and those Ark Angels, I'm going to take a vacation. Probably practice my Alchemy. Tell me how it went when you get back."
Adventure should be a choice.
See, this sounds impressive to me. I'd love to see some implementation of stuff like that, especially if it doesn't degrade into mindless grinding in different scenery. Quest chains with new lore and fighting as a means to unlock it are always more fun than "kill 100 of these."Indeed. I think that it is more to do with lack of quest content rather than the combat system. I'm sorry to bring up FFXI, but that game was full of adventures.
Infiltrate beastman headquarters.
Discover the secrets of ancient civilizations. (Zilart)
Go across the ocean to seek fortune in a far away land. (Aht Urhgan)
Travel back in time to discover a truth no one can ever imagine. (Wings of the Goddess)
The fun thing about being an adventurer, as opposed to being a member of a faction, is that you have free will. If you want to pass on a particular set of adventures, you have that option. That's the fun part of adventuring. It's not a chore. It's a choice.
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